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Thread: Ideas for 2.0

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  1. #1
    Player
    Jennestia's Avatar
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    Kanikou Escaflowne
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    Well we don't need voice acting for EVERY NPC in the game, it's honestly fine with just the main storyline. MMOs that does this on even a smaller scale reuse the same voice pool for every town because it's a lot of unnecessary work to voice out hundreds of NPCs when you can just voice out 8 and reuse it 100 times, which then makes it stale and feel lazily done.

    Everything stated so far for 2.0 will make it a great game. Most of the competition as you say are generally just doing the same thing, the only reason ToR is even being looked at is because it's by Bioware, the game itself isn't that great, it's only strength is storytelling.

    They stated when they introduced quests that it was mainly to get the framework in (remember: FFXIV is under an Overhaul.) and better quality quests would be coming in time, most quests are about talking to NPCs which is true, but it gives you backstories and more lore -- Most MMOs give you "lore" by giving you a popup box with text you likely don't read which end in telling you to kill 10 bores, next chain, kill 10 tigers, next chain kill 10 orcs, next chain kill 10 higher leveled bores ad infinitum.
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  2. #2
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    Onidemon's Avatar
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    Aaran Oni
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    Quote Originally Posted by Jennestia View Post
    Well we don't need voice acting for EVERY NPC in the game, it's honestly fine with just the main storyline. MMOs that does this on even a smaller scale reuse the same voice pool for every town because it's a lot of unnecessary work to voice out hundreds of NPCs when you can just voice out 8 and reuse it 100 times, which then makes it stale and feel lazily done.

    Everything stated so far for 2.0 will make it a great game. Most of the competition as you say are generally just doing the same thing, the only reason ToR is even being looked at is because it's by Bioware, the game itself isn't that great, it's only strength is storytelling.

    They stated when they introduced quests that it was mainly to get the framework in (remember: FFXIV is under an Overhaul.) and better quality quests would be coming in time, most quests are about talking to NPCs which is true, but it gives you backstories and more lore -- Most MMOs give you "lore" by giving you a popup box with text you likely don't read which end in telling you to kill 10 bores, next chain, kill 10 tigers, next chain kill 10 orcs, next chain kill 10 higher leveled bores ad infinitum.
    I don't mind if they make only 10-15 voices and reuse them. It add life to the game and it is a lot more stale and lazy to not have any... unless you trying not to steer to far away from XI hum hum.... anyways.

    Have you played Tor? I did and the story telling is not the only thing that is great, almost everything i experienced so far is. You can actually parry/block enemy attacks by timing your attacks at the right moment(there's no auto-attack). That along is damn great for battle and makes it more fun but that's just the tip of the iceberg but i won't get into details as this is not the place. So yeah, story telling is not the only strong point of that game, inform yourself before making assumptions.


    I am not asking to change the current quests and i know everyone is aware that they suck big time, what i am asking is that in their 2.0 plans, that they put in a big effort to make quest a lot more fun, original and interactive and not just come out with the same recipe as they have now or what other mmos are already doing like WOW. There is tons of ways to make this more interesting if you just put some effort.

    As for quests now giving you backstory and lore... Do you or anyone actually read them? I played WOW for years and stopped reading quest the first week as they get repetitive and the gameplay is much more fun than reading about the lore. I learned a lot more about the lore in WOW from cutscenes and voice acting here and there. Same as for Tor, when taking on a quest there is no text(besides the chat log) only voice acting and you cannot skip it and the result is that i actually got to learn a lot and it was very interesting.

    So when it comes to comunicating lore to the players IMO SE fails at it and other companies succeeded with means that you Ms deem "unnecessary".
    (2)
    Last edited by Onidemon; 11-16-2011 at 02:24 AM.