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Thread: Ideas for 2.0

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  1. #1
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    Quote Originally Posted by Seirra_Lanzce View Post
    source : http://bit.ly/tIi79T


    6. Will you implement walking/active/talking NPCs, by way of adding some life to the cities/world?

    Yes, in 2.0, NPCs will be more involved in conversations and there will be increased animations all around. Our new engine will allow all NPCs to be active, but it may get irritating if NPCs move around too much, so only certain NPCs will be updated. We plan on adding more life to the world through these changes.

    Hell ya.


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    About quest,

    is look like you're talking about Dynamic Quest, which is very fun. Hope this idea can be much breeming, but then again, is suck because is not a repeatable quest and can't know the other ending if there is any.
    Well most quest are not repeatable unless they are dailys or leves. As for the other ending well that is simple, right now quest are character bound, meaning if you complete one quest regardless of the class you are on, it is not repeatable if you chose another class. They should make quest Class/job bound so that you can repeat quests with all the classes and thus have a different path everytime while doing the same quests.
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    Quote Originally Posted by Onidemon View Post
    Hell ya.


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    Well most quest are not repeatable unless they are dailys or leves. As for the other ending well that is simple, right now quest are character bound, meaning if you complete one quest regardless of the class you are on, it is not repeatable if you chose another class. They should make quest Class/job bound so that you can repeat quests with all the classes and thus have a different path everytime while doing the same quests.
    Hmm this goes back to the scenario in an interview Yoshi spoke of about Main Plot Quest. Definitely not going to implemented from the way he answer this.

    source : http://bit.ly/uHZWt1

    you can read the whole thing if you want, because it play a similar role to your quest idea and situation.
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  3. #3
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    First I'd like to see more NPC around town and not static one that juts stand there and don't move like statues. I wish they were more of them walking around, more guards in the city and that they salute you when you pass by them.
    Fair enough, the cities do feel dull, and even FFXI had SOME roaming NPCs.

    Minor voice acting. Ok the game may not need full voice acted cut scenes like SWTOR but just a little speech whenever you click on an NPC or when talking to a quest giver would be nice and add some atmosphere to the world.
    No. Nononononono. They would then be sinking a lot of money into just the voice acting, as little as it may be. in FOUR languages. This is meaningless and needless. Maybe for important NPCs like Y'shtola or Thancred, if you ever see them outside of instanced areas.

    Different and more elaborate quest with choice. I played a game recently and liked how the quests were done, it felt very refreshing. I'll give you one example.
    More elaborate quests is fine. Runescape (in before RUNESCAPE LOOOOOOL) had a really well done quest system, involving puzzles, plenty of craft, and the like. Maybe it's because the game was made in Java and that made it extremely easy to pull this off, but I don't see why we can't at least attempt it in FFXIV. However, I don't need, nor do I want, decision making. Unless it's something like The Witcher, it hardly makes any impact. Letting a meaningless NPC in a fetch quest live or die does not do anything for me in the long run. Maybe if they had major choices in the game that impacted the storyline, I'd be interested. However that usually leads to a really mediocre story. I'd much rather have them put more effort into one strong storyline than a few half assed storylines (good end, bad end, etc). I'd much rather keep that kind of "decision making" in single player RPGs, rather than an MMO.

    These type of quest feel very refreshing, especially when 90% of the quests in any mmo out there are always "kill X number of that beast and your done"
    Except that's exactly what the quest is. You're just choosing which X you want to kill/perform. Again, unless they made the goals VASTLY different, I don't see why they would put this effort into something that people do for a quick cash grab.

    These type of quest feel very refreshing, especially when 90% of the quests in any mmo out there are always "kill X number of that beast and your done"

    Another quest i had to do, was to interrogate 3 prisoners and decide their outcome based on the interrogation.(Set free, execute, etc)
    Boy this reminds me of WoW when Cataclysm was coming out. IT'S A WHOOOOOOOOLE NEW GAME. It's just disguising the same quests you've been doing for years under some make up.

    The quests we have right now are quite terrible, as they are not even just "kill X number of beats" but most of the time, run around town or the world map to talk to that NPC, which in the end is even more boring.
    The quests right now are more about story telling. How Garleans are moving towards Eorzea, life in Eorzea, etc. Granted, there are some really bland quests, but if you stopped skipping the dialogue, you'd know that it's about the story.

    To your last statement, I'm pretty sure they're doing PLENTY to separate themselves from other MMOs, along with giving us familiar events from other MMOs, and retaining some sort of FF vibe. Everything you've stated sounds EXACTLY like The Old Republic, and instead of trying to ruin this game for us, you should play that. Just my opinion, though.
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  4. #4
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    Quote Originally Posted by Ruisu View Post
    Fair enough, the cities do feel dull, and even FFXI had SOME roaming NPCs.



    No. Nononononono. They would then be sinking a lot of money into just the voice acting, as little as it may be. in FOUR languages. This is meaningless and needless. Maybe for important NPCs like Y'shtola or Thancred, if you ever see them outside of instanced areas.
    And money they do have.... wait why are you even concerned with that, do you have SE stocks or what?

    To your last statement, I'm pretty sure they're doing PLENTY to separate themselves from other MMOs, along with giving us familiar events from other MMOs, and retaining some sort of FF vibe. Everything you've stated sounds EXACTLY like The Old Republic, and instead of trying to ruin this game for us, you should play that. Just my opinion, though.
    So quests should remain unchanged as they are meaningless in your opinion and the only good part is the boring story telling i can guarantee you that 80% of people skip? and you i say i try to ruin this game for "us" as you say by giving suggestions on how to improve a game based on improvement that have been tried by other games and have been very welcomed by critics and players alike?

    Also i wonder who you mean by us as most people who replied to this thread are For such ideas.
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  5. #5
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    And money they do have.... wait why are you even concerned with that, do you have SE stocks or what?
    Those funds can be spent somewhere more meaningful, like oh I don't know, on actual content?

    So quests should remain unchanged as they are meaningless in your opinion and the only good part is the boring story telling i can guarantee you that 80% of people skip? and you i say i try to ruin this game for "us" as you say by giving suggestions on how to improve a game based on improvement that have been tried by other games and have been very welcomed by critics and players alike?
    I never implied that Quests should be meaningless and unchanged, because even I find the quests to be dull. But making choices isn't going to make the quest any more engaging. I'm sorry that a game that actually makes you read is "boring", but plenty of people find that the history of a game's setting to be interesting. I guess you need more black and white decision-making for that, though. I'm all for new approach on quests, but again, not something like GO TO THIS PREDETERMINED LOCATION AND DO X, OR DO Y. IT MAKES NO DIFFERENCE BUT YOU GET A CHOICE. I'd rather explore the new world that's going to come along with 2.0. Solve puzzles, fight iconic monsters, etc. Implementing minigames in quests (the motorcycle chase in FFVII, hot and cold in FFIX, blitzball in X). That would be fun and engaging. Quests that are exclusive to card players, whenever Yoshi-P adds that new card game in. Tournament quests. Chocobo digging, I could go on. Whether or not you were thinking the same thing is beyond me, because what you were describing was just some generic quest-line that other MMOs all have.
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  6. #6
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    Quote Originally Posted by Ruisu View Post
    Those funds can be spent somewhere more meaningful, like oh I don't know, on actual content?



    I never implied that Quests should be meaningless and unchanged, because even I find the quests to be dull. But making choices isn't going to make the quest any more engaging. I'm sorry that a game that actually makes you read is "boring", but plenty of people find that the history of a game's setting to be interesting. I guess you need more black and white decision-making for that, though. I'm all for new approach on quests, but again, not something like GO TO THIS PREDETERMINED LOCATION AND DO X, OR DO Y. IT MAKES NO DIFFERENCE BUT YOU GET A CHOICE. I'd rather explore the new world that's going to come along with 2.0. Solve puzzles, fight iconic monsters, etc. Implementing minigames in quests (the motorcycle chase in FFVII, hot and cold in FFIX, blitzball in X). That would be fun and engaging. Quests that are exclusive to card players, whenever Yoshi-P adds that new card game in. Tournament quests. Chocobo digging, I could go on. Whether or not you were thinking the same thing is beyond me, because what you were describing was just some generic quest-line that other MMOs all have.

    Quest with choice is merely an example of quests done differently, which i experienced in another game. The point was that quests are an important part of an MMORPG and we do need them in order to attract the masses. The casuals won't be content with camping the same spot for hours grinding the same monsters over and over.

    Quest can be done in many interesting ways and i understand that the current quests were just a mean to put in some content quickly but if the quests in 2.0 are anything like these then it is really bad news. You says that you didn't say quest are meaningless but you said and i quote "I don't see why they would put this effort into something that people do for a quick cash grab." That kind of thinking is what will prevent this game from innovating and bringing us a great game.
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  7. #7
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    Quote Originally Posted by Onidemon View Post
    Quest with choice is merely an example of quests done differently, which i experienced in another game. The point was that quests are an important part of an MMORPG and we do need them in order to attract the masses. The casuals won't be content with camping the same spot for hours grinding the same monsters over and over.

    Quest can be done in many interesting ways and i understand that the current quests were just a mean to put in some content quickly but if the quests in 2.0 are anything like these then it is really bad news. You says that you didn't say quest are meaningless but you said and i quote "I don't see why they would put this effort into something that people do for a quick cash grab." That kind of thinking is what will prevent this game from innovating and bringing us a great game.
    1) I consider myself a casual player of this game. I haven't logged on for more than a week or so, simply due to having no drive to do so. If I wanted, I could get all of these quests in my bag done in under two hours, including travel. There will be no grinding for hours, nor has there ever been in terms of quests. Again, choice isn't going to do anything that will save the system.

    2)quests will be different, Yoshida himself said this. Whether or not he'll keep this promise is unsure, but it's certainly not on the top of the list. I'm all for a change in quests. I just don't want the TOR route. I want this game to be nothing like TOR. Play that game for the quests, play this game for whatever reason you're playing it.
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  8. #8
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    Instead of the minor voice acting idea, i think that each quest deserves a cutscene and some sort of flashback perhaps, to explain in depth what the quest is about, even if its just a small one. I say flashbacks because we DO have the power of the echo, unless that is being taken away in 2.0 D:
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  9. #9
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    Quote Originally Posted by Nuru View Post
    Instead of the minor voice acting idea, i think that each quest deserves a cutscene and some sort of flashback perhaps, to explain in depth what the quest is about, even if its just a small one. I say flashbacks because we DO have the power of the echo, unless that is being taken away in 2.0 D:
    This is what Tor is doing for quests, it is fully voiced but also is like a little cutscene, no flashback tho'. Would be truly great if SE did this for FFXIV but this involves a lot of work and money so i'm not sure they'd want to go that route. But at the same time, doesn't big risks = big returns? I would be all for it!
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  10. #10
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    Quote Originally Posted by Onidemon View Post
    This is what Tor is doing for quests, it is fully voiced but also is like a little cutscene, no flashback tho'. Would be truly great if SE did this for FFXIV but this involves a lot of work and money so i'm not sure they'd want to go that route. But at the same time, doesn't big risks = big returns? I would be all for it!
    Well in the longrun, it would certainly make a demand for more quests and people want to do them. Nobody really reads through the long dialogue, and it doesn't have to be completely voiced. An in-game cutscene isn't too much to ask. Though a look back into the past can help develop a sense of lore and players wanting to learn more about where their character is and how the world around them has developed.
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