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  1. #1
    Player
    JunkPunch's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
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    153
    Character
    Battle Angel
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    A few questions:

    What is going to be the catalyst to add attributes to finished items, it seems like its not going to me materia, since there is a full synth required.

    Are we ever going to be able to "bleach" gear to remove the dye?
    (1)

    F*** yeah, green apples!

  2. #2
    Player
    TheFatHousecat's Avatar
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    Mar 2011
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    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by JunkPunch View Post
    Are we ever going to be able to "bleach" gear to remove the dye?
    They noted that in 2.0 we'll be able to dye an item more than once. Assuming they'll add a bleach of some sort if you really really like the faded beige look.
    (0)

  3. #3
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by JunkPunch View Post
    What is going to be the catalyst to add attributes to finished items, it seems like its not going to me materia, since there is a full synth required.
    I don't think thats possible, you either make a non-enhanced item with a colour, or a enhanced item during the synthesis process. (at least until 2.0)

    What I wana know is the enhancment caused by adding a dye during the synthesis process ? or is it a seperate item, can I make:-
    A green robe with + magic att
    A red robe with + magic att
    or are they still defined by the dye which you are using ?

    What if I want a Purple felt robe with + magic att ? or do I just have to settle with the choice of:-
    A Red felt robe + magic att
    or
    A purple felt robe with no enhancment.

    Personally I think they should have just made all items standard non-enhanced and dyable to any colour and left the stat allocation to materia, they are making this dye system way more complicated than it needs to be and more importantly how many items will this create from a database point of view ? (remember Yoshi-p said he wanted to add 24-32 different colours eventually)
    (0)
    Last edited by Jinko; 11-15-2011 at 11:10 PM.

  4. #4
    Player
    TheFatHousecat's Avatar
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    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Jinko View Post
    I don't think thats possible, you either make a non-enhanced item with a colour, or a enhanced item during the synthesis process. (at least until 2.0)

    What I wana know is the enhancment caused by adding a dye during the synthesis process ? or is it a seperate item, can I make:-
    A green robe with + magic att
    A red robe with + magic att
    or are they still defined by the dye which you are using ?

    What if I want a Purple felt robe with + magic att ? or do I just have to settle with the choice of:-
    A Red felt robe + magic att
    or
    A purple felt robe with no enhancment.
    Assuming that the whole point is for players to choose what color they want to wear, gear stats won't be defined by color anymore. So the synth will go:

    Regular robe synth (no color) -> +etc stat robe synth (no color) -> add color so you can pimp

    As far as I can tell there won't be any color restrictions, so you can have your cake and eat it too, so to speak.
    (1)

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by TheFatHousecat View Post
    Assuming that the whole point is for players to choose what color they want to wear, gear stats won't be defined by color anymore. So the synth will go:

    Regular robe synth (no color) -> +etc stat robe synth (no color) -> add color so you can pimp

    As far as I can tell there won't be any color restrictions, so you can have your cake and eat it too, so to speak.
    That would be interesting, but think of the combination on the AH for a moment o.o

    Say there are 6 different stat robes, mnd, int, magic att, healing, pie & MP, now each one of those can be died 24 different colours. 144 different database entries + 24 robes with no stat but just different colour.

    That's 168 possible variations on the AH and not even taking into account the materia system.

    I just hope they have a robust naming system set up so that I can type Astute Felt Robe and it will bring back all the colour/materia combinations for that type of robe, its still guna be a lot to search through.
    (0)
    Last edited by Jinko; 11-15-2011 at 11:19 PM.

  6. #6
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Jinko View Post
    I don't think thats possible, you either make a non-enhanced item with a colour, or a enhanced item during the synthesis process. (at least until 2.0)

    What I wana know is the enhancment caused by adding a dye during the synthesis process ? or is it a seperate item, can I make:-
    A green robe with + magic att
    A red robe with + magic att
    or are they still defined by the dye which you are using ?

    What if I want a Purple felt robe with + magic att ? or do I just have to settle with the choice of:-
    A Red felt robe + magic att
    or
    A purple felt robe with no enhancment.

    Personally I think they should have just made all items standard non-enhanced and dyable to any colour and left the stat allocation to materia, they are making this dye system way more complicated than it needs to be and more importantly how many items will this create from a database point of view ? (remember Yoshi-p said he wanted to add 24-32 different colours eventually)
    you are describing the current system, the new system is fixing that Im guessing this is how it goes: you create the base item you can then take said item and dye it or you can add extra materials to create an enhanced item which then you take the enhanced item and dye it.
    (0)

  7. #7
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Krausus View Post
    you are describing the current system, the new system is fixing that Im guessing this is how it goes: you create the base item you can then take said item and dye it or you can add extra materials to create an enhanced item which then you take the enhanced item and dye it.
    Oh ok if thats how it works thats not so bad.

    The search function for the marketward should be in 1.20 according to what yoshi-p said, hopefully its half decent and allows us to search by level, class and type aswell as text.
    (1)
    Last edited by Jinko; 11-16-2011 at 04:03 AM.

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