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  1. #1
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    Yea I really hope the new dying system doesn't even open the synthesis box, why can't I just select a dye and add it to an item "like ever other mmo out there"

    In 2.0 dying should be as easy as right clicking a dye and adding it to an item.
    (1)

  2. #2
    Player
    JunkPunch's Avatar
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    Character
    Battle Angel
    World
    Hyperion
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    Leatherworker Lv 50
    A few questions:

    What is going to be the catalyst to add attributes to finished items, it seems like its not going to me materia, since there is a full synth required.

    Are we ever going to be able to "bleach" gear to remove the dye?
    (1)

    F*** yeah, green apples!

  3. #3
    Player
    TheFatHousecat's Avatar
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    Deepening Shadow
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    Balmung
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    Warrior Lv 70
    Quote Originally Posted by JunkPunch View Post
    Are we ever going to be able to "bleach" gear to remove the dye?
    They noted that in 2.0 we'll be able to dye an item more than once. Assuming they'll add a bleach of some sort if you really really like the faded beige look.
    (0)

  4. #4
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by JunkPunch View Post
    What is going to be the catalyst to add attributes to finished items, it seems like its not going to me materia, since there is a full synth required.
    I don't think thats possible, you either make a non-enhanced item with a colour, or a enhanced item during the synthesis process. (at least until 2.0)

    What I wana know is the enhancment caused by adding a dye during the synthesis process ? or is it a seperate item, can I make:-
    A green robe with + magic att
    A red robe with + magic att
    or are they still defined by the dye which you are using ?

    What if I want a Purple felt robe with + magic att ? or do I just have to settle with the choice of:-
    A Red felt robe + magic att
    or
    A purple felt robe with no enhancment.

    Personally I think they should have just made all items standard non-enhanced and dyable to any colour and left the stat allocation to materia, they are making this dye system way more complicated than it needs to be and more importantly how many items will this create from a database point of view ? (remember Yoshi-p said he wanted to add 24-32 different colours eventually)
    (0)
    Last edited by Jinko; 11-15-2011 at 11:10 PM.

  5. #5
    Player
    TheFatHousecat's Avatar
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    Deepening Shadow
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    Balmung
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    Quote Originally Posted by Jinko View Post
    I don't think thats possible, you either make a non-enhanced item with a colour, or a enhanced item during the synthesis process. (at least until 2.0)

    What I wana know is the enhancment caused by adding a dye during the synthesis process ? or is it a seperate item, can I make:-
    A green robe with + magic att
    A red robe with + magic att
    or are they still defined by the dye which you are using ?

    What if I want a Purple felt robe with + magic att ? or do I just have to settle with the choice of:-
    A Red felt robe + magic att
    or
    A purple felt robe with no enhancment.
    Assuming that the whole point is for players to choose what color they want to wear, gear stats won't be defined by color anymore. So the synth will go:

    Regular robe synth (no color) -> +etc stat robe synth (no color) -> add color so you can pimp

    As far as I can tell there won't be any color restrictions, so you can have your cake and eat it too, so to speak.
    (1)

  6. #6
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by TheFatHousecat View Post
    Assuming that the whole point is for players to choose what color they want to wear, gear stats won't be defined by color anymore. So the synth will go:

    Regular robe synth (no color) -> +etc stat robe synth (no color) -> add color so you can pimp

    As far as I can tell there won't be any color restrictions, so you can have your cake and eat it too, so to speak.
    That would be interesting, but think of the combination on the AH for a moment o.o

    Say there are 6 different stat robes, mnd, int, magic att, healing, pie & MP, now each one of those can be died 24 different colours. 144 different database entries + 24 robes with no stat but just different colour.

    That's 168 possible variations on the AH and not even taking into account the materia system.

    I just hope they have a robust naming system set up so that I can type Astute Felt Robe and it will bring back all the colour/materia combinations for that type of robe, its still guna be a lot to search through.
    (0)
    Last edited by Jinko; 11-15-2011 at 11:19 PM.

  7. #7
    Player
    Krausus's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Jinko View Post
    I don't think thats possible, you either make a non-enhanced item with a colour, or a enhanced item during the synthesis process. (at least until 2.0)

    What I wana know is the enhancment caused by adding a dye during the synthesis process ? or is it a seperate item, can I make:-
    A green robe with + magic att
    A red robe with + magic att
    or are they still defined by the dye which you are using ?

    What if I want a Purple felt robe with + magic att ? or do I just have to settle with the choice of:-
    A Red felt robe + magic att
    or
    A purple felt robe with no enhancment.

    Personally I think they should have just made all items standard non-enhanced and dyable to any colour and left the stat allocation to materia, they are making this dye system way more complicated than it needs to be and more importantly how many items will this create from a database point of view ? (remember Yoshi-p said he wanted to add 24-32 different colours eventually)
    you are describing the current system, the new system is fixing that Im guessing this is how it goes: you create the base item you can then take said item and dye it or you can add extra materials to create an enhanced item which then you take the enhanced item and dye it.
    (0)

  8. #8
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    Quote Originally Posted by Krausus View Post
    you are describing the current system, the new system is fixing that Im guessing this is how it goes: you create the base item you can then take said item and dye it or you can add extra materials to create an enhanced item which then you take the enhanced item and dye it.
    Oh ok if thats how it works thats not so bad.

    The search function for the marketward should be in 1.20 according to what yoshi-p said, hopefully its half decent and allows us to search by level, class and type aswell as text.
    (1)
    Last edited by Jinko; 11-16-2011 at 04:03 AM.

  9. #9
    Player
    TheFatHousecat's Avatar
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    Deepening Shadow
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    Balmung
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    Warrior Lv 70
    Quote Originally Posted by Jinko View Post
    That would be interesting, but think of the combination on the AH for a moment o.o

    Say there are 6 different stat robes, mnd, int, magic att, healing, pie & MP, now each one of those can be died 24 different colours. 144 different database entries + 24 robes with no stat but just different colour.

    That's 168 possible variations on the AH and not even taking into account the materia system.

    I just hope they have a robust naming system set up so that I can type Astute Felt Robe and it will bring back all the colour/materia combinations for that type of robe, its still guna be a lot to search through.
    Okay wait we only have 9 existing dyes xD

    Felt Robe for example: 3 types currently: red, green, and un-dyed. 9 possible colors. So that makes 27 different pieces of gear. Even in your example, with the 6 robes, we'd be at 54 different items total. Still a lot, but not quite 144, hahah. And gear with materia on it doesn't list differently than its counterparts at the moment anyways. But anyways agreed, it might get a little daunting to have to sift through 54 items all marked, 'Felt Robe (color)', or worse, 'Felt Robe (stat) (color)'.
    (0)

  10. #10
    Player
    Jinko's Avatar
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    Jinko Jinko
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    Moogle
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    Arcanist Lv 80
    Oh sorry I was getting ahead of myself, Yoshi said he wants to add 24-32 different dyes to the game eventually.

    But yea I guess I shouldn't be talking about that seeing as currently we only have 9 dyes. my bad :P

    I think in 1.20 they planned for materia and HQ items to be to be listed seperately, maybe its planned for 1.21 though.
    (0)

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