I do the same, though in fairness, there's about a two-week window after content releases in which everyone in a dungeon should expect new tanks / healers. Hell, a notification even appears, so people know there are first-timers whether they say anything or not (albeit there isn't an indication as to who, with damage-dealers typically resulting in less of a headache).
Just my two cents here, but you sound like the type of Mentor the game needs (and SE should enforce this, in my estimation). I suspect the primary reason for Mentors receiving a lot of flak, as you say, is unsolicited help, advice, or spoilers. I know it can be frustrating, but I hope that you remain one of the good ones, and keep quiet unless someone asks. It's vastly more polite, and the audience is almost always more receptive.But even as a "mentor," which we get a lot of flak for even being for some reason, I can't stress this enough that if you do not seek help, you will not receive it.
Finally, this is the crux of the matter. I'm not willing to completely excuse the 'silent first-timer' here, but nor am I inclined to completely excuse their teammates. There shouldn't be an assumption (it's not an expectation, it's an assumption) that people know a fight if they don't say anything. That's particularly true given that at the start of a dungeon, it's immediately apparent whether or not anyone is new.Especially since you never stated you were new. If you don't say anything, people will expect you know a fight. So if you keep wiping, people turn toxic, while if the user had at least said something prior, the resulting reaction wouldn't be the same (in most cases.)
If a group, seeing that, chooses to be silent as well, then they shouldn't be too surprised by a number of hiccups on boss fights. They shouldn't expect to be catered to by first-timers attempting a dungeon, in short. Does that mean first-timers shouldn't make any effort to speak up or watch videos? Of course not. But it takes two to tango.

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