Full magic DRk would kinda invalidate the "Knight" part of Dark "Knight"


Full magic DRk would kinda invalidate the "Knight" part of Dark "Knight"
Dark Magic will be fine. I'd really like to see some Magic Absorb and more damage shields. As well as some drastic buffs to Living Dead buffing the DRK's attack power by 300% at the cost of being DOOMED for 10 seconds before death.
Or some Leech Tank aspects by putting Lifesteal on their attacks and not just Souleater.
But I really don't think the traditional Dark Knight is ever gonna be in XIV unfortunately.


The person I was replying to said to take away DRK's sword skills. NO. ABSOLUTELY NOT. We all know a caster tank won't work in this game and the job doesn't need a full rework like that, you'd probably lose a whole chunk of the tank population doing that.Dark Magic will be fine. I'd really like to see some Magic Absorb and more damage shields. As well as some drastic buffs to Living Dead buffing the DRK's attack power by 300% at the cost of being DOOMED for 10 seconds before death.
Or some Leech Tank aspects by putting Lifesteal on their attacks and not just Souleater.
But I really don't think the traditional Dark Knight is ever gonna be in XIV unfortunately.
Can't take away sword skills. DRK is always based around it's proprietary weapon type. Dark Swords. Sometimes Scythes. And with the way the game's battle system is designed they tether all skills to your weapon. Which I think is idiotic but whatever.
DRK is primarily known for Dark Swords, heavy armor and big damage usually dark elemental(lol no elements in this game). If they have any magic at all it is primarily dark or evil magic. It's meant to be a foil to the Paladin.
I guess in a way DRK is a foil to Paladin right now though. Paladin is super amazing awesome meanwhile DRK is a complete piece of shit with little incentive to use. Oh well. Back to Black Mage.
Not really. Was just a cliche plot point. Iconic sure. But cliche.
Plot armor makes for a poor argument when put toe to toe with actual stats and differences between job classes. FFIV had characters with fixed abilities and attributes.
End of discussion.
That wasn't intended as anything more than a quip. Did you seriously think I was justifying the balance with that?

Wowowow, I've never said anything about a cast...
I wanted to say that all DRK abilities just doing magic attack instead of physical. Don't misunderstand me.
But why not shield that use mana to boost dps when you take dmg, like that.
Last edited by Azerhan; 10-26-2017 at 06:47 AM. Reason: /badenglish
"Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle
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