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  1. #1
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Reynhart View Post
    MP gives Blood with TBN
    Blood gives MP with Quietus

    We could somehow generalize that to all MP and Blood expenses.
    You can exchange between the two, and in some instances use one to gain the other, but that's not really what I'm talking about.


    MP is used to deal damage and to bolster your defenses.
    Blood is used only to deal damage.

    It would be much easier to fix Dark Knight as a class, both in terms of offensive and defensive capabilities, if one of these resources were used exclusively for offense, and one were used exclusively for defense.
    (1)

  2. #2
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Crater View Post
    It would be much easier to fix Dark Knight as a class, both in terms of offensive and defensive capabilities, if one of these resources were used exclusively for offense, and one were used exclusively for defense.
    Quote Originally Posted by Crater View Post
    *The issue that's paired with that is, of course, that the same resource is being used for defense and offense. But considering that DRK has two completely distinct resources, there's a pretty obvious solution to that problem staring us all in the face.
    (2)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Crater View Post
    It would be much easier to fix Dark Knight as a class, both in terms of offensive and defensive capabilities, if one of these resources were used exclusively for offense, and one were used exclusively for defense.
    This could fix something from a balance standpoint, but would it be interesting gameplay wise ?
    I think it would make Blood Gauge feel as bland as the Oath Gauge, since you have no real decision to make on how to spend it (or how you build it).
    (0)

  4. #4
    Player
    PLitz's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    19
    Character
    Litzor Alcrerion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    The difference being that Infuriate costs nothing to use. It's just a free 50 Gauge. The Blood you gain when TBN breaks is offset by the 2400 MP you spend to use it. If TBN didn't cost MP, then yeah, we'd have a problem of people trying to break it on auto-attacks for a DPS gain. But as it is, that's not a problem. There's no reason to use outside of busters and periods of high sustained damage.
    (3)

  5. #5
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Again, I'll reiterate that auto attacks hit too hard in these fights to not attempt to TBN whatever is possible, especially if one even dreams of dropping Grit for any reason. Dark Knight has too little in between to mitigate spikes of damage from all angles to not rely on it. To "leave TBN alone" would imply a huge increase in active mitigation tools elsewhere to stay relevant if fights continue to be designed this way.
    (0)

  6. #6
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    If my memory is good, in another mmo (WoW I think) there is a tank with very short Cds.
    Sounds cool to me: imagine if TBN was a 5s duration Cds like now, but with an short recovery like 10s, with a little cost of mana, like... The half of now.
    I think this should fix the problem of the DRK's mitigation, since you can using it more often with a dps boost.
    I just saying this like that, without any maths, but just an idea.
    (0)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  7. #7
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    As far as I'm aware TBN can mitigate AA damage.
    You have to know that the boss will not cast anything for the next 5 seconds and apply it to yourself the second you take auto attack damage.
    The window is so tiny but it's already doable (in savage, no grit) so I don't see how extending the duration hurts (It's just lowering the skill ceiling).
    (0)
    Last edited by Daniel_Fury; 10-27-2017 at 02:45 PM.

  8. #8
    Player
    hoax's Avatar
    Join Date
    Oct 2017
    Posts
    13
    Character
    Rin Delaney
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Why not leave BS cost as is but increase the potency of DA BS (like DA adds 160/180 pot instead of 140) this way it's a priority over the rest which I feel DRK could use because right now you just dump your DA on whatever.
    (0)

  9. #9
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by hoax View Post
    Why not leave BS cost as is but increase the potency of DA BS (like DA adds 160/180 pot instead of 140) this way it's a priority over the rest which I feel DRK could use because right now you just dump your DA on whatever.
    Not actually a bad idea. It would make TBN an indirect gain by giving you your BS, but need the MP to DA it for the gain.
    (0)
    How Steel Cyclone should look!

  10. #10
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by hoax View Post
    Why not leave BS cost as is but increase the potency of DA BS (like DA adds 160/180 pot instead of 140) this way it's a priority over the rest which I feel DRK could use because right now you just dump your DA on whatever.
    a really cool buff would be for TBN to proc a free DA when the shield breaks.
    at least, it's make a clear gain.
    (0)

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