



I run it for fun too. I spammed Weeping back when it came out long after I got my tokens or even when Dun Scaith released just because I like most 24 mans.I feel like the only person who likes to run Rabanastre just because it's fun. ^^;; Admittedly, a surplus of Savage tokens makes me less worried about the 330 gear than others, but still, I wouldn't do it if I didn't enjoy it, even for loot. I think the resultant clown fiesta on Hashmal and the last boss are charming in their own way.![]()


That's it... Ran it more than 30 times last week and almost 10 this week. So this is more than 40 times. I only saw TWICE some bard armor. The belt last week and the body yesterday which I lost at rolls against a first timer who joined us at last boss (Yes, I almost cried)... That means 40 hours in 15 days doing ONLY the raid for NO LOOT at all. There is something wrong and I really think I'm done with it.
(Even If I'm the kind of player who is ok to help and explain to first timers, you can't expect every player to be that patient after 40runs of the raid. Don't ask why some of us players are less and less patient when you have to farm some content again and again like if the game was free to play...)
Last edited by Namida-Hikari; 10-24-2017 at 10:06 AM.


I can assure you that's the truth. I spent all last week doing only the raid and the new dungeon for my bard loot and still have none of them... So at this level, it's not even a question of rng !





While it's unfortunate...yes, it is a question of RNG. That's all there is to it...RNG. Period. I've had RNG hate me before when it comes to these 24 mans and have gone without a drop for at least a week on more than one occasion. It sucks, and it is super frustrating sometimes, but that's just the way it goes. I'm not saying that a token system or something would be a bad idea, just that the current system is one I don't really have a problem with. Gotta keep people running it somehow, otherwise it'll be dead content sooner rather than later.


They actually do have a token system you know?
Did you know that in the past that the "coats" and "twines" would be a piece of loot that counted as your weekly loot? But, that caused issues cause everyone would pass everything else and go for that.
I guess they could do something like that with the armors too? They really want to keep us occupied though. This game is about busy work. They could just give you all 450 of your creation tomes after one run of a expert roulette but they aren't doing that either..(Though, I kind of wish they would)


It's not only rng. I mean, rng is ok for me and I guess for every player of this game. But it's gone too far. Only 2 pieces of armor on last chest but 3 orchestrion rolls and 2 cards? I mean, come on. Ok they want players to do the raid many times. But I'm pretty sure players will leave it if they can't have their weekly loot even after spending 30 hours in it. Yoshida said 2 live letters ago something like "we don't want players to spend all their time on FF 14". Spending more than 30 hours doing the raid for my weekly loot is not something that casual players can do. And I think the raid is mainly here for them who can't go to savage Omega or else. Anyway, I'm not the only player pointing the loot issue since last patch. So once again, rng is ok but will it still be ok in 2 years with 2 or 3 more jobs and still the same amount of loot in chests...? I don't think so





Other than NIN which was released a couple years ago, DRK, AST, MCH, SAM, RDM didn't actually inflate the loot pools other than weapons (They fixed this by having tokens for them for the really sought after weapons, all others there are alternatives for). They just added those jobs into existing sets.It's not only rng. I mean, rng is ok for me and I guess for every player of this game. But it's gone too far. Only 2 pieces of armor on last chest but 3 orchestrion rolls and 2 cards? I mean, come on. Ok they want players to do the raid many times. But I'm pretty sure players will leave it if they can't have their weekly loot even after spending 30 hours in it. Yoshida said 2 live letters ago something like "we don't want players to spend all their time on FF 14". Spending more than 30 hours doing the raid for my weekly loot is not something that casual players can do. And I think the raid is mainly here for them who can't go to savage Omega or else. Anyway, I'm not the only player pointing the loot issue since last patch. So once again, rng is ok but will it still be ok in 2 years with 2 or 3 more jobs and still the same amount of loot in chests...? I don't think so
Anyways I think Yoshida mainly means gearing for progression that he doesn't want people to spend all time in game for. The tome gear is basically RNG protection in addition to the savage books, and the token to get the upgrade item you only have to do the raid once a week to get. So lets say each dungeon takes 30 minutes. 5 days x 30 minutes = 2hr 30 min per week capping max. Run Rabanastre to the end once and clear. We'll go with it taking 2 hours maybe you get into a bad group and have to run it again, or you get in prog and only have to do 2 bosses. So you can end up at cap ilvl for most slots (minus weapon but that is eventually going to come, 340 at least) just spending 5hr 30 min a week +queue times for a couple months and you don't even have to raid.
A one time 7 runs of delta 4.0 to get the token for weapon, 10-15min once a week for 7 weeks.
Once you bring glamour and fluff into the conversation that goes completely out the window (Astrope, Centurio Tiger, Ex primal mounts, super rare glamours with layers and layers upon RNG to get the mats for usually from Aquapolis/Lost Canals)
Last edited by Vaer; 10-24-2017 at 03:04 PM.
I think they should revise the loot from 24-man's into a very broad voucher system such that it's rare for something to be useless to the entire group. Basically every boss drops a single item per party, but that item is something like 'voucher: body' or 'voucher: belt' that can be traded for the appropriate item for any class. Making the vouchers so broad should make it so that they're almost always usable by some/ multiple people in the group and half of the party should walk away with something each run. Statistically people will still usually need to run multiple times to get an item that they want, but it's far less likely to require a dozen runs or so, even when looking for just one or two slots.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

(Though, I kind of wish they would)


