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  1. #21
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Vespar View Post
    Hand everything to me on a silver platter...
    Gold, actually, it's more valuable.
    (5)



    Baby, tell me, what's your motive?

  2. #22
    Player
    Aerilon's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    90
    Character
    Aerilon Asiel
    World
    Leviathan
    Main Class
    Summoner Lv 90
    The 24 man loot system has always been awful and needs some actual brain cells put behind it. Its such old-school design garbage.
    (4)

  3. #23
    tokens would be good but it should use an 8, 6, 4 system similar to Savage.
    (1)

  4. #24
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Here's an idea, what if when an item is passed on by the whole party it's then presented as an alliance wide lot?

    Since there are situations where say a Tank body may fall in Group B but Group B doesn't want it however someone on Group A wanted it.

    So rather than have that piece of armor fall on the floor if everyone in Group B passes on the item then both A and C will have an opportunity to lot on it.
    (7)

  5. #25
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by MicahZerrshia View Post
    Gear treadmill is too fast to stress out over gear unless you plan on doing the new Bahamut and if you are this gear is worthless anyway.

    I learned my lesson fast, by the time World of Darkness hit, I was already to the point where I ran it once, maybe twice if I got bored, and if I got gear great, if not oh well. For extremes and regular dungeon grinds tome/nm omega gear is just fine. I will put days and weeks heck even a year into something if I know it will be long lasting. Relics and mythics in ffxi for example. This game though, the reward is generally not worth the hassle..
    While agree with this and some recent discussions I\\'ve had in my linkshells have tied this to so ma y of the games problems.

    Right down to terrible dps players. When gear is replaced so fast it\\'s really not worth making an effort to get. I still don\\'t have a job higher than 323 because I just don\\'t care for the grind. And honestly that also makes me a little lazy. Why play my jobs to a high level when my gear means I\\'ll still be miles behind the rest of the group in terms of dps.

    And there\\'s never any content thay requires that gear either so there\\'s no motivation to get it. There\\'s 1 single encounter in the entire game where you might actually need 340 gear. Everything else can be rofl stomped even in verity. So there\\'s really no drive to go much higher than that.
    (0)

  6. #26
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    Your own post explains why they won't. Would you have ran 23 times had you been awarded a token after your first run? Would you have ran more than once at all that week? The whole purpose behind RNG based loot drops, as frustrating as they may be, is to ensure people continuously queue. The only alternative I could see maybe being considered is a token system similar to Primal farms-- where you can exchange a certain amount for what you want. Say twenty runs. That way you're eventually guaranteed to get it.
    Does this still work on primals?
    My babe been wanting shiva mount but never gets lucky on the dice roll. Is there still tradable tokens to get it guaranteed eventually. If so what are the tokens called? Or are you talking about the fate ones like Odin and Ixion only?
    (0)
    Last edited by Sandpark; 10-21-2017 at 06:37 AM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  7. #27
    Player
    The_Distinguished_Anarchist's Avatar
    Join Date
    Sep 2013
    Posts
    27
    Character
    Guilford Fairclough
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Your own post explains why they won't. Would you have ran 23 times had you been awarded a token after your first run? Would you have ran more than once at all that week? The whole purpose behind RNG based loot drops, as frustrating as they may be, is to ensure people continuously queue. The only alternative I could see maybe being considered is a token system similar to Primal farms-- where you can exchange a certain amount for what you want. Say twenty runs. That way you're eventually guaranteed to get it.
    I would have run it as many times as necessary as it would take to get all the tokens I'd need for the gear I want.
    Which I would have by now, even if they were ten tokens each.
    There is no reason to eliminate the gear restriction. Just make it so the vendor will only sell you one piece (EDIT: per week).

    It's the difference between having a goal to work towards and playing the lottery every single day.
    (2)

  8. #28
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    I feel like the only person who likes to run Rabanastre just because it's fun. ^^;; Admittedly, a surplus of Savage tokens makes me less worried about the 330 gear than others, but still, I wouldn't do it if I didn't enjoy it, even for loot. I think the resultant clown fiesta on Hashmal and the last boss are charming in their own way.
    (3)

  9. #29
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Penthea View Post
    Really players are spoiled for choice this game. There are several avenues for getting gear. You never have to completely rely on drop rates. There's tomestone gear, omega token gear, crafted gear, gear that drops from bosses/chests, and tokens that upgrade tomestone gear. And all this isn't good enough? While we're at it lets just ask for entire sets to drop on the first kill.
    You need to add mounts to that sir!
    (0)

  10. #30
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kahnom View Post
    Good thing I don't have to deal with these RNG from Rabanastre.
    My main's already i340 few days before 4.1.
    So I can just run it 1 time and be done for a week.
    I'm just roll on any gear that can replace any 310 piece on NiN,Goon,Brd(MCH),Tank or Healer.
    Lucky me.
    Basically this. I greed on any chest or leg piece to save myself 900 ish tomes
    (0)

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