Quote Originally Posted by Zykor View Post
My only discussion regarding previous woes for tanks was in regards to the specific comment that balance is far worse now than it was in creator, which is simply false
The size of the gap between the highest-performing and lowest-performing tank is only half the story when it comes to balance. Consider a few hypothetical situations:

1) Tank A is better than Tank B 50% of the time, and worse than Tank B the remaining 50%. The gap in performance is 15%.

2) Tank A is better than Tank B 75% of the time, and worse than Tank B the remaining 25%. The gap in performance between the two is 10%.

3) Tank A is better than Tank B 100% of the time; Tank B is always a worse choice. The gap in performance between the two is 5%.

Case 1 is definitely balanced. Case 3 is definitely not balanced. Case 2 is not perfectly balanced, but is certainly much closer to being balanced than Case 3.

It is much more important, from a balance standpoint, that each class have particular situations and niches in which they shine, than it is for the gap in performance to just be made smaller.