Quote Originally Posted by Claire_Pendragon View Post
Technically the number of targets is really important, as with a group of just 3 mobs, it would be a DPS increase, with 0 threat moves, and with 4 mobs it would break even.
Most groups do larger, which would make it a DPS loss. (With exceptions to a few pulls which force you to go with 4 or less mobs, to which its like you said.)
No, what I said holds true for anywhere from 3 to infinite enemies; two GCDs of Hard Slash and Syphon Strike, and a DADP, is always technically better for damage than two Abyssal Drains. It's always going to be 240 potency of AoE damage with both options, it's always going to be a net cost of 2640 MP for two ADs versus a net cost of 2400 MP for DADP + Hard Slash + Syphon Strike, and there's always going to be 400 potency of single-target damage added on to the DADP option.

The point is that merely being a technical net gain isn't enough to justify the skill's inclusion in DRK's toolkit. The skill absolutely needs a massive buff, but if you go around incorrectly saying that it's a "loss" in situations where it is technically a gain, it's easy for people to shut down your argument.

Much like Shake It Off, the complaint should not be that using the skill actually harms you - only that its effect is so marginal, situational, and weak even when you are in a situation where you'd use it that it must be made much, much stronger.