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  1. #21
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    DP is worthless as is and Blood Price nerf severely impacts performance in lower level shit no sane DRK will ever bother running.

    The argument of using Dark Passenger because you got nothing better to spend it on at low levels is a poor argument. It's rather idiotic really.
    (0)

  2. #22
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    So just wanted to add a little feedback on Drk that I had. Keep in mind I haven't played it to 70 yet this is mostly based off reading tool tips and having a level 60 Drk.

    Scourge: simply put would like to see this return.
    Delirium: keep the 4.x effects but make it combo off of Syphon Strike. Removing this as a combo action turned Drk into a boring 1-2-3 job in my opinion.
    Syphon Strike: why does this need a dark arts sub effect? feels like I'm spamming dark arts way too much. Maybe others could weigh in on this for me.
    The Blackest Night: will echo what others have said with it needing a longer duration. Maybe give it a blood gauge cost?
    New job mechanic: would like to see it added (maybe a trait?) where the lower your hp is the more potent attacks become or something like that.
    Rampart: just a little nitpick but I don't like the icon at all. (Doesn't match Drk skills)
    (0)

  3. #23
    Player
    347SPECTRE's Avatar
    Join Date
    Feb 2017
    Location
    Limsa Lominsa
    Posts
    586
    Character
    Khirrika Moshroca
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sarynth View Post
    Intro snip

    Scourge: simply put would like to see this return.
    Delirium: keep the 4.x effects but make it combo off of Syphon Strike. Removing this as a combo action turned Drk into a boring 1-2-3 job in my opinion.
    Syphon Strike: why does this need a dark arts sub effect? feels like I'm spamming dark arts way too much. Maybe others could weigh in on this for me.
    The Blackest Night: will echo what others have said with it needing a longer duration. Maybe give it a blood gauge cost?
    New job mechanic: would like to see it added (maybe a trait?) where the lower your hp is the more potent attacks become or something like that.
    Rampart: just a little nitpick but I don't like the icon at all. (Doesn't match Drk skills)
    I would say leave 4.xx Delirium as is BUT bring back Scourge with a similar effect to old Delirium.
    I also agree with taking DA off SS, kinda useless and makes DA spammy.
    As for TBN, to give use our own raid-wide mitigation skill they could make such a thing a DA effect, along with a second or two extension on duration.
    We don't really need any new mechanics. I would say work more with what we have to bring us in line with the other two tanks. A new mechanic would require much more work and would take longer to implement.
    (0)

  4. #24
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by 347SPECTRE View Post
    I would say leave 4.xx Delirium as is BUT bring back Scourge with a similar effect to old Delirium.
    I also agree with taking DA off SS, kinda useless and makes DA spammy.
    As for TBN, to give use our own raid-wide mitigation skill they could make such a thing a DA effect, along with a second or two extension on duration.
    We don't really need any new mechanics. I would say work more with what we have to bring us in line with the other two tanks. A new mechanic would require much more work and would take longer to implement.
    I like what you have to say on TBN, and maybe DA effect would extend TBN to party members within 30 yalms?. My suggestions on Delirium was more based on how you rotated delirium/souleater combos in heavensward. As it is now its just spamming DA souleater which is boring like how 50 pld was with its rage of halone combo. The mechanic I suggested was more a fun idea, kind of a hey what if we push this button if you will =^_^= The mechanic seems to fit in the power for a price theme seems to have the more I thought about it though.
    (0)
    Last edited by Sarynth; 10-23-2017 at 01:51 PM.

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