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  1. #1
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    No.

    This would greatly oversimplify tanking, making it incredibly boring. The current dynamic of sacrificing offensive capability for defensive capability is a healthy one.

    Now, do the numbers need to be tweaked? Perhaps, but this dynamic should remain--and meaningfully so (e.g. a 1% DPS loss for tank stance would not be meaningful).
    (4)
    Last edited by Argyle_Darkheart; 10-22-2017 at 10:06 AM.

  2. #2
    Player
    RuneSevalle's Avatar
    Join Date
    Aug 2012
    Location
    GC: Ul'Dah | World: Hyperion
    Posts
    50
    Character
    Bighorn Bunny
    World
    Behemoth
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Argyle_Darkheart View Post
    No.

    This would greatly oversimplify tanking, making it incredibly boring. The current dynamic of sacrificing offensive capability for defensive capability is a healthy one.

    Now, do the numbers need to be tweaked? Perhaps, but this dynamic should remain--and meaningfully so (e.g. a 1% DPS loss for tank stance would not be meaningful).
    Lol. Tanking is by no means all that difficult to grasp as it is now. Active mitigation designs for all 3 tanks would be ideal, rather than just cycling cooldowns. That's what tanking is right now:

    1. Watch your position
    2. Watch the threat while just sitting in DPS stance.
    3. Cycle cooldowns.

    That's it. There isn't some uber elite high-end strategy for tanking that only the best of the best will reach. It's literally just those 3 lil guidelines. The really high-end tanks spend very little time, and I mean very little, in tank stance already.
    (4)