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  1. #10
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    Join Date
    Mar 2011
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    Ul'Dah
    Posts
    678
    Quote Originally Posted by northernsky View Post
    Ok so after rereading the initial posts, edits, and several pages, I have a suggestion/concern. With this system, a player could master all the abilities/skills/traits from a job without even playing it for a minute? For example, a current rank 50 gladiator would have access to all the DRK skills after completing their respective quest?

    Forgive me if it has been brought up before, but I would suggest that you need to play a specific role/job (say DRK) to earn points in this particular job. I'm all for allocation of points through a path and reallocation of points within that path, but I think 2 different jobs should have completely independent paths. I think I would prefer earning DRK points separately from PLD points and not be able to interchange the said points.

    As the OP said one of the main reason I have liked XI so much is that you can do everything with a single char. Personally, character progression is my biggest incentive to play the game, so I would like to feel like every ability that I use and that defines my playstyle have been earned and mastered.

    This is an example of how I could see two propositions mesh together, i-e the title system that is on top of your class and the talent-tree mechanic that defines of how you progress in that said title/job.

    These are specializations of the current jobs. Whoever has a 50 in a current job will be able to allot points into whatever classes branch of from them. This cannot be modified to require more grinding because then you run into that problem that I've been asking other people:

    "What happens to level 50 players?"

    The only way you feel that the two different roles should be treated differently is because we're:

    1. Used to FFXI.
    2. Introducing this 6 months into the games life and we're all beyond the threshold I'm proposing.

    It'll be a logical change once people see how it pans out and get a feel for it. The point is that you don't want to anger your current end-game players because they took the time to grind out their characters. Telling them to go grind some more before they can start focusing on end game content when they're already maxed out is really bad.

    ^ this has been a big issue for a lot of us when we read the other proposals. They tell you grind an advanced job to perform and I think thats utter bullshit.

    If this gets implemented:

    - Log in
    - Do quests for paths.
    - Allot points to a path, spend extra points in the other or use some for cross-base abilities.
    - Go do your raid not grind / Do quests for gear (if implemented; my guess is no)


    I think what you have a problem with is that people won't know their jobs and to that I say.. They've been mix-matching skills to try to become those same jobs; I'm just making the choice more obvious and giving them bonuses for it.
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    Last edited by Kurokikaze; 03-20-2011 at 11:59 PM.

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