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  1. #41
    Player
    Lazaruz's Avatar
    Join Date
    Jun 2017
    Posts
    128
    Character
    Sayo Nagae
    World
    Odin
    Main Class
    White Mage Lv 70
    Quote Originally Posted by DeaconMoore View Post
    The WoW token has nothing to do with stopping botting or rmt spammers. If anything botting has gotten worse in since its introduction. The botter gets to spend ingame gold for their bot accounts that generates more ingame gold. W00t.

    RMT in WoW is also still alive and kicking just fine. Win selling is actually becoming more common.

    When the token was introduced yeah prices for stuff went up on the auction houses.

    What the token does is turn WoW players into gold farmers. Blizzard then leverages this to increase the subscription price $5 without increasing the subscription price. Blizzard also leverages these gold farming players to sell their other games and services with the token.

    WoW is less a mmo now and more a gold farming "game". Got cash but not enough time to waste farming gold? Throw more cash at the game. Yay the Auction house is an in-game cash shop too.

    BTW you don't need to buy gil. It's there if you want to make it. The token just enables those with impulse control issues.
    Couldnt have said it better myself, and that last part in particular is why I personally took great issue with the Token just from a concept view alone, as it preys upon the lack of impulse control, and has a very real potential of even more or less affecting the people who do have it because enough people lack impulse control to such a degree it starts shifting the player market and enforces a greater comittment to the game if you wanna work towards that "free" gametime.

    I havent played WoW in forever, and I have no intention of going back to it so I cannot speak at lenght regarding the current state of the ingame market, but as far as I'm concerned the devs shouldnt have had to step in and adjust the market to begin with if they knew what they were getting into, and actually thought it through. (Then again they do have Activision as their boss, and if recent activity is anything to go by, it's doesnt exactly seem unlikely Activision is the one behind it, thinking it would rightfully encourage people to maintain sub and maintain player activity)

    Sure, benefit being that you can start saving money on subscriptions, but the downside being you're gonna have to farm currency way harder, which takes time away from other activities and, in my eyes, kills the game

    Because I dont want to play something where I feel I "need" to do X thing for Y ammount of hours each week, with the downside being that if I dont I need to pay real money for my sub renewal
    (1)
    Last edited by Lazaruz; 10-20-2017 at 01:44 AM.

  2. #42
    Player
    ItaruKarin's Avatar
    Join Date
    Mar 2014
    Posts
    95
    Character
    I'taru Karin
    World
    Ragnarok
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Mavrias View Post
    You think a turn based strategy game is closer to an mmo than a real time strategy game? Really?
    I was with you on the whole token thing, but this is embarassing. Just admit you were wrong on that and move on.
    (3)

  3. #43
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ItaruKarin View Post
    I was with you on the whole token thing, but this is embarassing. Just admit you were wrong on that and move on.
    Okay /10char
    (0)

  4. #44
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,001
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Quote Originally Posted by Xlantaa View Post
    That's pay to win, more or less. If they do so, the game needs become subscription free.
    Uh, what?

    EverQuest and EverQuest 2 have tokens. They can be used to trade with other players that can then use them to pay for their monthly subscriptions, or put on the Broker for others to buy with in game platinum. Where did you get P2W from?
    (0)

  5. #45
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    1,001
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Quote Originally Posted by Mavrias View Post
    The markets were thrown out of wack for a month or two at the most before restabilizing as the GMs and devs made adjusted and regulated and players changed their prices as the hype died down. This is basic economics.

    <....> Who it will benefit is people who don't have a lot of real life money to spare.
    Wait, wait. Players don't set the price of WoW tokens. The game does.

    The gold price for these tokens on the AH is not set by players--it is set via an internal algorithm. It will automatically increase and decrease based on supply and demand. You cannot choose what price you want to list the token for or the duration of the auction. All tokens for sale in a region will be sold for the same price at a particular moment.
    <1> - link to quoted post

    In EverQuest and EverQuest 2, players did can set prices for tokens, so that is why it can be vastly different from server to server.

    So that brings up a question: Would people rather have PLAYERS set the price of a token on the MB, or the GAME set it?

    And no, tokens can benefit anyone really. Those with RL money and those low on it. I've seen it work and I've even used them too.

    How many people here who posted actually used or bought tokens? Or are just going from what they've read? Honestly curious.
    (2)
    Last edited by AngelCheese77; 10-20-2017 at 02:49 AM. Reason: Post limit is still dumb

  6. #46
    Player
    DeaconMoore's Avatar
    Join Date
    Sep 2017
    Posts
    575
    Character
    Deacon Moore
    World
    Mateus
    Main Class
    Summoner Lv 79
    Quote Originally Posted by AngelCheese77 View Post
    Uh, what?

    EverQuest and EverQuest 2 have tokens. They can be used to trade with other players that can then use them to pay for their monthly subscriptions, or put on the Broker for others to buy with in game platinum. Where did you get P2W from?
    Both EQ games are also free to play. The sub is to get around a few restrictions and for some perks above free to play players. The pay to win comes in when players pay money for gold to then hand it over to other players to carry them thru content and or pvp ranking.

    Sure you can pay gil to players now to do that in ffxiv but you aren't getting that gil by dropping some extra cash on the game. You do it by earning the gil ingame yourself.
    (0)

  7. #47
    Player
    Vladmiere's Avatar
    Join Date
    Jun 2017
    Posts
    89
    Character
    Etgar Valujin
    World
    Balmung
    Main Class
    Scholar Lv 84
    Quote Originally Posted by dragonseth07 View Post
    Real talk: Nobody over here has any idea how those tokens actually work or why they are a good thing. All you ever get is non-discussion and kneejerk reactions. You're better off just leaving it be on the forums and hoping SE pays attention to other games, like the rest of us.

    There's a sizeable crowd out there who wants them. We just mostly have to stay silent on the forums because of this reaction you're seeing here.
    This is possibly one of the top responses to any request put on the forums I have seen in a while. Might steal this response for later uses...
    (0)

  8. #48
    Player
    Arixtotle's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Masakata Izumi
    World
    Jenova
    Main Class
    White Mage Lv 80
    I actually think this is a good idea. It's not P2W in any way. It allows players who would normally have to unsubscribe due to monetary issues still be able to play. It also allows players with money but not a lot of time to gain access to content they couldn't before due to a lack of gil. Players should, of course, set the prices for "time tokens" or whatever they would be called and they should only be able to be sold to other players. This means that the economy wouldn't be effected since no new gil is being added into the game and the price of the tokens would depend on supply. It's really a great idea and I don't understand why people are against it.
    (2)

  9. #49
    Player
    Mavrias's Avatar
    Join Date
    Mar 2017
    Posts
    1,071
    Character
    Jyn Willowsong
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AngelCheese77 View Post
    Wait, wait. Players don't set the price of WoW tokens. The game does.

    <1> - link to quoted post

    In EverQuest and EverQuest 2, players did can set prices for tokens, so that is why it can be vastly different from server to server.

    So that brings up a question: Would people rather have PLAYERS set the price of a token on the MB, or the GAME set it?

    And no, tokens can benefit anyone really. Those with RL money and those low on it. I've seen it work and I've even used them too.

    How many people here who posted actually used or bought tokens? Or are just going from what they've read? Honestly curious.
    I was referring to the prices of everything else on the market.
    (0)

  10. #50
    Player
    Lazaruz's Avatar
    Join Date
    Jun 2017
    Posts
    128
    Character
    Sayo Nagae
    World
    Odin
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Arixtotle View Post
    I actually think this is a good idea. It's not P2W in any way. It allows players who would normally have to unsubscribe due to monetary issues still be able to play. It also allows players with money but not a lot of time to gain access to content they couldn't before due to a lack of gil. Players should, of course, set the prices for "time tokens" or whatever they would be called and they should only be able to be sold to other players. This means that the economy wouldn't be effected since no new gil is being added into the game and the price of the tokens would depend on supply. It's really a great idea and I don't understand why people are against it.
    You've honestly lost me on your conclusion there, because unless I drasticly missunderstood you, WoW does it in that exact same way (excluding players being able to set their own price for it). One person buys it, then sells it on the ingame auction house to other players. It's how the market got affected to begin with because people started farming currency to buy those tokens, and then there being more currency in circulation drove up the other prices

    Only way I could POSSIBLY imagine a token system working, and working well is a straight currency drain, where you pay the game X ammount for, lets say, a month of sub time, and without any ability to sell the token to another player.
    (1)
    Last edited by Lazaruz; 10-20-2017 at 03:35 AM.

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