This subject has been discussed several times in the past and every single one of them became quite heated at that. The main issue people have with this is the mindset behind it.
One person says that that people will be able to buy game time with an in-game currency, so that they don't have to pay the subscription fee due to real life financial issues. Another person says that (s)he has so much in-game money, that they save spend it on buying game time through the market boards and save money. And finally another person says it's to battle RMT, by "legalizing" it through a token system like "Chronosphere/Plex/WoWTokens/etc".
But, why are we in this situation to begin with? Because players buy in-game currencies by spending real money through RMT. As long as there are people buying in-game currency with real money, there will always be RMT around the corner who will make full use of that opportunity. But, “legalizing” it is not the way to go.
RMT is a bannable offence and thus has to be punished. You buy gil? You suffer the consequence. Period.
The only wish i have is that SE hunts them down faster. Have a GM stand in each zone of the game and the second they see an RMT shout or receives one through tell, let the ban hammer fly. They can even suspend them until the internal investigation of their illicit activities/RMT Advertising has concluded.
RMT should not be tolerated and addressed with a firm hand. Not be “challenged” by introducing your own “Legal RMT”.
But, make no mistake. I’m all for the opportunity to gift game time to friends or family, but not like this. If you want to gift game time, either buy a game time card for them, or have the ability to purchase game time through the Mog station, which then can be sent directly to the SE account of person you want it to be sent. The person would then receive either a real life e-mail saying that their game time has been extended for the amount which has been paid for, or the person would receive an untradeable and unsellable item in the Moogle Mail box which will extend their game time upon use.
Game time should never be sold through in-game currency and the reason why is basically due to the question: “How much in-game currency do you think is game time worth?” Depending on who you ask, you will get a different answer every time.
Even if SE sets a fixed price for the tokens on the Market boards, if we take the housing system into account, how many people would actually be able to afford these tokens? There’s a very big disparity between players when it comes to their virtual income. Top tier crafters tend to have a heck of a lot more Gil than someone who only runs battle content on a casual level. So, why would only a “select group of players” be able to purchase game time through in-game currencies?
And if we turn this question around, if someone wants to get more Gil (to buy an in-game house or crafted raiding gear), they would be able to buy a Token and sell it on the Market boards. However, there are plenty of crafters who work for the Gil they earned. How would that be considered "fair" for the amount of time and effort the crafter has put into the game?
Even though the money is only moving around, the financial disparity between players will only increase over time.
This particular topic will always have 2 camps sitting at polar opposites of each other, who will never be able to agree with each other. I personally, am sitting at the camp that gives a firm “No” to a system that allows people buy game tokens which real money, which they can sell on the Market Boards for in-game currency. As well as allowing people to buy game-time with an in-game currency only.
They only way i would agree with such a token system is when:
- You can use it to buy Game Time for yourself through the MogStation, without needing to subscribe to the game. There are people who are having difficulties subscribing to this game, because their transaction keep getting denied their banks and they are forced to pay with “Crysta”. Or when people only want to play for 1 single month, without the hassle of starting and canceling a subscription. Make buying Game Time / Subscriptions easier for them.
- You can use it to gift Game Time to friends and family through the MogStation. The person would then receive either a real life e-mail saying that their game time has been extended for the amount which has been paid for, or the person would receive an untradeable and unsellable item in the Moogle Mail box which will extend their game time upon use.
That’s all i have to say about this topic.