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Thread: Black Mage

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  1. #11
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    They've already officially stated "low utility, high damage", but the issue is that it flat out is bad logic in practice. In short, we need to help convince them of that as the playerbase, because time and time again we see it not panning out. All jobs should have some form of utility for party play, otherwise parties don't want them, period. No one wants to play a class that is actively shunned, that's just lame.

    I would still argue that movement is still a factor now that progression is over, largely due to RNG (vines vs. clock positions vs. blues in Halicarnassus, being on the wrong side for flood of naught colors, etc). This is forced movement no matter which way you slice it, and if you had already planned/used your triplecast/swiftcast then you lose significantly more damage than any other job. This NEEDS to be amended, at least partially. As I've said in this thread probably a dozen times, not all classes have to be excellent in progression/at movement, but BLM is at a HUGE disadvantage over the other jobs.
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    Last edited by Llugen; 10-20-2017 at 01:57 AM.