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  1. #1
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Aana View Post
    I would just point out that sometimes the simple solution is the most effective.
    Oh, believe me, I tend to agree. You sound like me 4 months ago. I made more than my fair share of simple suggestions inside posts that required no character limit edits before WAR got a free AoE mini-TBN. And before half of WAR's gauge costs were removed, they were even simpler.

    The farther we fall behind the more involved the suggestions get, and the more effort put into making them.

    At this point any feedback/suggestions help, so long as they are well-thought out. You can find instances in my post history of telling other people to "keep it simple" earlier in the patch cycle. Not anymore though, and for good reason.
    (1)

  2. #2
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by SyzzleSpark View Post
    Oh, believe me, I tend to agree. You sound like me 4 months ago. I made more than my fair share of simple suggestions inside posts that required no character limit edits before WAR got a free AoE mini-TBN. And before half of WAR's gauge costs were removed, they were even simpler.

    The farther we fall behind the more involved the suggestions get, and the more effort put into making them.

    At this point any feedback/suggestions help, so long as they are well-thought out. You can find instances in my post history of telling other people to "keep it simple" earlier in the patch cycle. Not anymore though, and for good reason.
    I would also say that the farther that DRK falls behind and the longer it gets ignored, the harder it is to gloss over the different questionable parts of the the 4.0 job redesign that have been churning about in the back of many players' minds.

    As for the simplicity vs. complexity argument; complex things are really, when broken down, just made of simple things designed to fit together to create a greater whole.
    Gears, cogs and springs are fairly simple when looked at individually, but when put together in just the right way they make a clock.
    So I would say that neither simplicity for the sake of simplicity or being complex just to be complex is really the answer, it's the harmonization of the two that should be strived for.
    Simple bits and pieces that when brought together form a well designed greater whole. Design smaller, "simple" changes that synergize and work in tandem with each other. Suddenly that "small" and "simple" change means a whole lot more when looking at the greater picture.
    (2)
    Last edited by TouchandFeel; 10-19-2017 at 04:30 AM.

  3. #3
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by SyzzleSpark View Post
    Oh, believe me, I tend to agree. You sound like me 4 months ago. I made more than my fair share of simple suggestions inside posts that required no character limit edits before WAR got a free AoE mini-TBN. And before half of WAR's gauge costs were removed, they were even simpler.

    The farther we fall behind the more involved the suggestions get, and the more effort put into making them.

    At this point any feedback/suggestions help, so long as they are well-thought out. You can find instances in my post history of telling other people to "keep it simple" earlier in the patch cycle. Not anymore though, and for good reason.
    Heaven forbid we be reasonable. I just wanted stance swap to cost a flat 20 gauge (or bring it to zero if you had <20). The free didn't make that big a difference over 20, but the free IR/Unchain was just unnecessary. Shake it off needed anything to warrant a spot on a hotbar. Did 3 min of math on day one to realize onslaught was actually a sidegrade or gain in damage in most cases, let alone the use for massive enmity and gap closer making it a highly functional and flexible skill. Just not a 'use on CD dps ability' which is (apparently) the only kind people think are any good. But Oprah gave out the war upgrades. And people still want more. Everyone always wants more. Separate IR/Unchained! Bring both to 1 min! Make onslaught free! Bring back bloodbath! Jesus wars. Calm your tits. Why cant we ever just be like: "Yeah. That's good. Thanks homie!"
    _____________________________

    Derailing aside, random thought I just had. One of the principle issues is that Drk has no enmity actions that serve the function of swipe/onslaught as nice snap enmity and a way to maintain enmity without using the dreaded 'combo' every tank avoids like the plague. Passenger is currently a shit skill.

    What if passenger got buffed to 140 pot (costs 2400 MP so no loss in damage in ST, becomes more viable multi target) and tack on a large enmity modifier a la onslaught/swipe? Make DA version 280 pot and therefore even more enmity. Costs a lot of MP, but you get the standard DA potency return on it. There is now a reason to have it on your bar. Its a way to stretch that enmity further the same way swipe/onslaught can be with no loss in damage. Doesn't require some major redesign, but one more step in the right direction.
    (2)
    Last edited by Aana; 10-19-2017 at 04:03 AM.