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  1. #11
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Aana View Post
    I would just point out that sometimes the simple solution is the most effective. For example, all these delirium changes would primarily focus on increasing damage while out of grit in the occasional blood weapon window. This is not only subject to human error (popping without getting full duration, boss jumps etc), but it doesn't do jack for drk in grit. Nor does it increase enmity outside of that narrow window. After that you would need another rework for enmity. And another rework for mitigation. Then you end up reworking the whole job, risk more unintended consequences, piss off the people that like drk the way it is. Its a lot of legwork for less gain. A flat damage boost (by contrast) would increase enmity across the board, including the enmity combo. It would help in grit and out. It would help everything. It starts to address 2 of the 3 issues people have with drk (enmity, damage, not mitigation obiviously).

    Playstyle is a preference. For every person you bring on board with aesthetic changes you loose some (unknown) number of people as well. Fixing (sometimes simply) the core problems just helps everyone who plays the job regardless. Saying 'I don't particularly care what form the solution takes' I simply mean my goal is to solve the problem. Not redesign drk. I'm not here to make judgments on what's 'fun' for 10m players in this game. But I can take a simple, practical approach to fix demonstrable, measureable balance discrepancies. There are people playing drk right now that would HATE the proposed gameplay changes here. Im not gonna try to referee whos 'fun' is more worthwhile. But we can bring drk to an even playing field in function and practicality.

    I understand where you are coming from, but I also feel like darkside is already used as a blunt force weapon against us. "You have a constant x% always active and cannot lose it unless you die". If we continue to increase DS I feel it becomes more and more of an excuse to tell us that we don't need anything. For example, TBN is a powerful shield on dark knight, but for a months it was pointed to as the answer to any mitigation or dps problem dark knight had when brought up in any context, despite the fact that people put time and effort into explaining why is wasn't "Free DPS", "Free Utility", and all the other misconceptions about how it functioned.
    (3)
    Last edited by Chrono_Rising; 10-18-2017 at 11:55 PM.