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  1. #1
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,237
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    everyone would run the dungeon 10 times max and never again afterwards. They want people to keep running and running and running and running, preferably for the next 3 months
    (0)

  2. #2
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Quote Originally Posted by ServerCollaps View Post
    everyone would run the dungeon 10 times max and never again afterwards. They want people to keep running and running and running and running, preferably for the next 3 months
    Or 6 months with how expert roulette works now.
    (0)

  3. #3
    Player
    Bellsong's Avatar
    Join Date
    Jul 2017
    Posts
    405
    Character
    Wondrous Waifu
    World
    Coeurl
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ServerCollaps View Post
    everyone would run the dungeon 10 times max and never again afterwards. They want people to keep running and running and running and running, preferably for the next 3 months
    With roulettes there's literally never going to be a point where no one does it. SE has a good system for a dungeons longevity. I don't see why glamour hunters should suffer through painful levels of RNG for no reason.
    (1)

  4. #4
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by ServerCollaps View Post
    everyone would run the dungeon 10 times max and never again afterwards.
    They might also only run it twice and never again afterwards. Or once, if you are only after a single piece.

    If the drop rate for a given piece is 10%, then on average it will take around 10 runs to get (Probably more like 11,41263247 or sth due to outliers being uncapped). RNG doesn't do that much different than a token/count system. All RNG does is to make the distribution less fair - Some get what they want the first time around, but to compensate, others have to work far more than the average suggests. You still get the same average however. RNG systems are essentially a subsidy/tax in which the unlucky pay for the lucky.
    (1)