So you're proposing that SE spend development time and dollars changing all the solo based instances in ARR, HW and SB in both main story and all role quests to satisfy a few people who would like to play these with others?
Which, uh, is the definition of a nerf. And was asked by the OP with the precise purpose of making said content easier.
The trials in question are tuned to a certain level of difficulty for single player + NPCs. Adding more players into the duty without changing the duty's difficulty would make that duty easier, effectively nerfing it. It's like running unsynced trials an expansion or two later - the content itself hasn't changed but by changing the conditions under which you can run it, it's made easier nontheless, which is one way to nerf content.
The only way in which this wouldn't amount to a nerf is to scale the difficulty up to the number of people, but that's not what OP was asking for, nor other people in this thread. They explicitly asked for easier content.
Last edited by BillyKaplan; 10-15-2017 at 08:55 PM.
Would you want someone who has never played baseball before subbing in for a player on your team? Because that's what that is. We're not asking to get an MLB pro on the teams but rather just making sure someone knows what first base is, how to bat, and has the capability to catch / throw baseballs. I don't think it's unreasonable to ask that people be able to do the bare minimum requirements at level cap.
This quest is a bit different from most MSQ battles in that it has a fail condition that isn't made any easier by the Echo boost you get from repeated losses.
Maybe they could have the Echo also provide a run speed increase to make the orbs easier to deal with?
As someone who raids savage on a weekly basis, I'll admit the last few groups of orbs made me sweat, so I can understand how less skilled players could feel overwhelmed by it.
Last edited by KageTokage; 10-15-2017 at 09:27 PM.
This is simply so wrong that its embarrassing to even have to explain it.It is a video game, like any other. That means that in all likelihood not everyone will be able to beat it. I'll never beat Dark Souls. That doesn't mean it has to be made easier. It means I either git gud or admit defeat.
There are loads of games I gave up on as a kid because they were too hard for me. This is just another game. Difficulty works the same.
Its an MMO, and the sole mission of the studio is to try and keep the players around, subscribing month after month, year after year.
The studio of dark souls/(enter the name of any single/multiplayer game in the world) do not give a crap whether you beat the game or not, they have all your money up front and its a done deal.
No, but I also wouldn't deny them to play baseball at all if they're able to find a team willing to take them, which is something the game currently does. And honest to god, if nobody wants to play the role of the goalie, I wouldn't mind playing soccer without a goalie instead of asking around town or waiting for hours until someone shows up either, which the content design also doesn't allow. The game does a lot of things that seem utterly nonsensical if translated via RL analogies.
A valid point, but I feel like you're omitting the other side. Some people would get bored if there was never really any form of difficulty increase (I mean just look at Ultimate. Players specificly requested that difficulty tier) if, for a lack of better words, lets say the MSQ allways meant you would quite litterally be able to beat it in one try without any effort involved.
Reason why, or atleast speaking from a extremely personal perspective, is the sense of hand holding. What's the difference in actually clearing something yourself, compared to just going to youtube and watching a let's play, when the game is going out of its way to make sure you clear it. It's a very patronising feeling, and I atleast, would get quite sick of it rather fast.
Sure with most RPG's there's still that level of personal story, you can still make the journey your own, but FFXIV is very much so railroading you on one path when it comes to the story.
However, I'm digressing, and people much more clever then me have already touched on why allowing you to queue with people into the solo MSQ instances wouldn't be a good idea. I'd like to add though, that from a story perspective, it wouldnt make sense for us to have that ability, as the game is very clear on you the player being the only Warrior of Light, while the people you queue with when killing primals, raiding or what have you, are at best left to player headcanon if they're even Echo users.
Last edited by Lazaruz; 10-15-2017 at 09:52 PM.
Only your analogy is flawed because no one'd ever allow for that sort of thing in a league game. The game was designed to have a goalie, after all. And teams can take bad players, they should just also be prepared to lose the game.No, but I also wouldn't deny them to play baseball at all if they're able to find a team willing to take them, which is something the game currently does. And honest to god, if nobody wants to play the role of the goalie, I wouldn't mind playing soccer without a goalie instead of asking around town or waiting for hours until someone shows up either, which the content design also doesn't allow. The game does a lot of things that seem utterly nonsensical if translated via RL analogies.
I can see where youre coming from, but I cant understand how the msq can be related to progression raiding/gearing, and it seems a lot in this thread are also of that mind.
You even mention it yourself, a "tier".. They exist because there are people with varying degrees of ability.
The last game I played had 3 tiers in the msq, dungeons and raids, story mode, hard mode and nightmare mode, and the rewards reflected the difficulty. To me, this is simply good design as it allows people to select and do content within their ability.
I think too many people look through their own experiences and think theirs is the way everyone plays the game, not realising there are many whom will never see the inside of any extreme or raid and are quite happy playing other parts of the game.
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