As a PS4 player, I can't do that...Fair points. I support the idea - it would only serve to help people.
If you're looking for a tool to personally see what your job is capable of, there are things like Advanced Combat Tracker + wolve's den dummies that will give you the information you want, just maybe not as helpful in gauging burst.
Player
Ts, put up a dummy that keeps healing itself rapidly - If you manage to burst it down, you've passed, you get 3 minutes to try >_>
You talk as if there weren't a million variables in pve, you have people dying there, weaknesses, mechanics either locking you or preventing you from dps properly, inflated aoe dps with adds, a million buffs, different team comps that give you more single target dps, and an endless etc. In fact, there are A LOT more variables in pve than in pvp, yet we have SSS right? By your logic, SSS is pointless because it doesn't take into account all the above variables. Guess what? I've spent dozens of hours in SSS practising stuff and comparing numbers, and I'm grateful SE added this. A parser isn't the beginning and end of everything, but it can help you understand in what order you should presss your buttons in order to maximize your damage, regardless we are talking about simple or more complex rotations.If you give players a tool to rank themselves they will do it with the data they get. At the moment you can already see the DMG dealt after every match or frontline session, as it doesnt matter at all in PvP if you managed to pull out high numbers in 8minutes, it is already a bad start to begin with. Players who deal damage in culling time, on people with medal stacks, on people who are not shielded, will deal more unmitigated damage. If there are many dead players in your match you already have more downtime. If enemy team has a good healer, he will mitigate way more and vice versa needs way less healing to keep people alive.(less healing doesnt mean = bad healer)
Damage is calculated different from PvE, you can tell exactly by the potency of the skill how much damage it will deal, which makes it very easy to tell how much output you could potentially do.
By this logic all DPS players do the same damage unless they are afk. Clearly NOT the case.The only information we can derive from these damage numbers are if the players are able to press 1-2-3 repeatedly over 8 min if they manage to get over ~ 100k damage. If not then they are most likely afk or not trying or died 10 times. Everything other is really very depended on the course of the match.
diamond in s5 = silver/bronze s1-4.
DPS meter is useless in pvp as the game is all about how good you are with bursting and coordinating with the other dps, different times i got a certain mnk doing 140k dps in 8m, but 3-4 kills while me 250k dps and if lucky 1 kill.
Last edited by Headhunters; 10-14-2017 at 06:44 PM.
Diamond/top100 means nothing since season 5 most ppl would be season 1 bronze/silver (including u from what Ive seen ingame). Dont think just because u got a rank it makes u a good player especially in s5 I saw u play and there were such big mistakes from u. Your arguments wont have more weight than others especially compared to other ppl posting here who are well known players. Hard to break it to u but ranks/tiers mean atm n o t h i n g. There is not a single point which would make a dps meter in pvp useful.A diamond player isn't necessarily very good, but getting this far sure gives them experience and a bit of understanding of the pvp. Saying a diamond rank means nothing you know well isn't true...any diamond player knows the game is about bursts and CC, and knows the importance of the wolf's heart, but let me tell you something, applying constant high damage pressure on a target
It's like banging my head on a wall...
I know monk has an insane burst, I know bursts are the ones that very often kill people.
But tell me Head Hunters, what else, as a SMN, other than having the enemy heal on focus target and unleashing your burst when you see the stun/silence icon pop on their health bars? So you do what...? Burn your Deathflare a few seconds before? Or save your aetherflow stacks while Bahamut is out to Use Akh morn + ED + Fester? You can only do as much when bursting people down (especially as a ranged dps), and many times it doesn't work. Not everything is about burst. High split damage and constant pressure works many times too for example.
You've just called yourself bronze...?
Empty words, assume as much as you want. Truth is I was not bronze or silver on other seasons because I did not even play one PVP game up until S5. Just thought every person in this board would assume any dia player (even more mediocre ones) would have the "the game is around bursts and CC" well learnt.
Of course I make mistakes, I've been learning pvp throughout this S5 as I was a new into all this. But after hundreds of games played, and after a lot of tries trying a lot of jobs and trying to figure out which what job I contribute more, I chose DRK as my main. And I still try to improve.
Out of curiosity but what sort of stuff do I make that'd make me a bronze player on other seasons? Because I see myself in every game averaging 200k+, keeping TBN with a 100% uptime (to anyone who is lower than 80-60% hp), saving double bloodspiller when I see somebody on roughly 40% hp, chasing the healer like a madman with sprint and CC chaining them whenever the focus target is low or for example getting lbed, I spam the wolf's heart macro 3 or 4 times 10 seconds before the wolf's heart pops up which is at 4:00, I save double Bloodspiller for the wolf's heart too, I save my LB for crucial culling time phases (especially near the ending of the match which is where many times games are decided). I go all aggro on the enemy when we are behind (mainly nagging their healer) and I completely turtle if we are ahead (permanently on their DPS while I stun them and ummend their caster if they have one). What is it that I should be doing that I don't do?
Last edited by Gallus; 10-14-2017 at 07:42 PM.
Atleast he played pvp in 3.x and knows how meaningless ranks are right now. I literally see u ingame on heal 24/7 throwing random cc and rarely tbn nice "diamond" makes it obvious that it means nothing. Also high split dmg isnt that "high" in sb pvp it rarely gets anywhere especially with a good tank.
Literally everything your switches, that u are on heal most of the time, your cc timing etc. I even rewatched a game against u to check what u do so yeah. I didnt called u s1 bronze I said if u played in s1 you would be bronze there is a difference you just started so its hard to understand for u but pvp used to be alot better (more depth, higher skill ceiling, more rating gain/loss, more skills) etc. now it's just meh so rankings dont have any real value most of the time.
I'm on the healer most of the time, unless they have a BLM, because it's very often the most efficient way to have their melee killed, it's basically the "off stance mode". If they have a monk, what I do is bait their RoF, stun them, unmend them, mess up their burst, and then go straight to the healer. As for this:Literally everything your switches, that u are on heal most of the time, your cc timing etc. I even rewatched a game against u to check what u do so yeah. I didnt called u s1 bronze I said if u played in s1 you would be bronze there is a difference you just started so its hard to understand for u but pvp used to be alot better (more depth, higher skill ceiling, more rating gain/loss, more skills) etc. now it's just meh so rankings dont have any real value most of the time.
Good job lying. I even have 4 macros of TBN each one to each member of my party so that I don't have to interrupt my pressure on my target. I literally, and I mean literally keep TBN whenever it's up to anything lower than 80% (most times it's the melee unless the ranged or heal have 1 vulne). Like, I'd swear to god I'm the biggest TBN spammer in the entire top 100. So talk about straight up lying.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.