
Originally Posted by
Buddhsie
It's common knowledge that 1 HP cured and 1 dmg dealt are worth 1 enmity point. It's a shame you've been worrying about things that aren't even true this entire time.
Let's take a metaphorical 10 second time period within a fight with the current system of tiered abilities; you have a healer, a damage dealer and a tank.
The tank takes constant damage, and over the 10 second period the healer casts Cure II 3 times, for a total of 1200 HP healed. (Thus a base total of 1200 enmity points).
The tank does 300 damage and uses abilities with a total enmity value of 1000 (there's a chart online somewhere with all the values, it's been well tested). (Total of 1300 enmity points).
The damage dealer hits for 1200 damage and has a minor ability enmity value of 75. (All abilities incur at least a little bit of enmity). (Total 1275 enmity points).
At the end of the 10 seconds the healer has generated 1200, the tank 1300 and the damage dealer 1275. This is of course subject to change from the gear and traits set for enmity by the members of the party. It's pretty easy to calculate who has gained the most enmity from the 10 second period.
Now, after patch 1.20; consider the same situation, only now Cure II is replaced by a scaled Cure (let's assume that Cure now is about the same as Cure III at 50).
The only thing that changes now is that over the 10 seconds, all the healer has to do is wait and cast Cure at the point at which it will heal the most possible HP (towards the end of the 10 second period). All other classes' actions have not changed. The healer will incur 1000 enmity points from a 1000 HP healed cure, in the same period of time. This of course frees up time from the healer to buff, debuff, pick their nose, whatever they do when they aren't healing.
This promotes a new playstile parallel to the playstile healers use now, NOT a downgrade, NOT a hate deathtrap, NOT a restricted ability to cure effectively. The fact that people believe that just because a spell is called Cure III means that it gives soo much more hate than a spell Cure II is utterly ridiculous, and it's hard to believe that these people are the ones responsible for keeping others alive. To me, the fact that you can spread out little cures over a time period instead of casting a bigger (and usually more MP effective) heal after that period of time is a stupid way to play a class, just because it feels like you aren't generating enmity.
I really hope people can put this issue to bed, all this non-tiered system will bring is a new way to play your class, and people will have to adapt.
My sincere admiration goes out to tanks everywhere, for managing to complete content being kept alive by people who think this way.