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  1. #1
    Player
    Holland's Avatar
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    Mar 2011
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    Limsa Lominsa ^^
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    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by SniperRifle View Post
    Even though this did work in WoW. I just don't see how they are going to allow us mages to cast spells without taking hate? It's impossible. My CON n THM skill level is so high that my spells will be over 9000x more potent then any other mages. I will take hate EVERY time. SE obviously didn't think this through and now I have to suffer for it.
    I believe you did not think this through. How could you? if we still don't have the full details on the abilities being changed or what skills will be introduced to offset the massive hate generated by constantly casting a spell akin to cure III. Eleven traits will be introduced, of which we have no idea what they will do and how they might affect MP consumption or enmity generation or our part.
    (2)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  2. #2
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    how about we not say things like "THIS IS NOT THE RIGHT STEP IN DIRECTION" unless you've actually experienced the changes mmk?
    (2)

  3. #3
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    Character
    Sky Box
    World
    Ragnarok
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    Marauder Lv 90
    Quote Originally Posted by PrettyPrincess View Post
    how about we not say things like "THIS IS NOT THE RIGHT STEP IN DIRECTION" unless you've actually experienced the changes mmk?
    What if we wait 1-2 month for the changes.
    Then we come back here and say "Yep, I was right, this was not the right step to take"
    And we have to wait another 2-3 months for a patch to fix it back to how it was.
    Delayzzzzzzzzzzzzz


    But whatever, how it will be:
    1. Implemented
    2. People bitch
    3. People go cry in a corner
    4. People begin to deal with it
    5. SE Win
    (2)

  4. #4
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    Quote Originally Posted by viion View Post
    What if we wait 1-2 month for the changes.

    Then we come back here and say "Yep, I was right, this was not the right step to take"

    And we have to wait another 2-3 months for a patch to fix it back to how it was.

    Delayzzzzzzzzzzzzz
    This makes no sense, because you don't know the changes, specifically.
    (0)

  5. #5
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    Sky Box
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    Ragnarok
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    Marauder Lv 90
    Quote Originally Posted by Answa View Post
    This makes no sense, because you don't know the changes, specifically.
    I dont need to know specifically.

    I personally dont give a shit about the changes in spells themself, I do give a shit about tiers, which we've been given thorough information on. And that is what the OP is also talking about, p2 is about the new skill lists, we've been told enough about how the new system will work to be able to provide information

    Not to mention, if they didnt want feedback, why post it at all!?

    Swear some of you should donate your brains now as its that useless.
    (1)

  6. #6
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    Quote Originally Posted by viion View Post
    I dont need to know specifically.

    I personally dont give a shit about the changes in spells themself, I do give a shit about tiers, which we've been given thorough information on. And that is what the OP is also talking about, p2 is about the new skill lists, we've been told enough about how the new system will work to be able to provide information

    Not to mention, if they didnt want feedback, why post it at all!?

    Swear some of you should donate your brains now as its that useless.
    Because the feedback people are giving amount to: "Waaah, it be bad and stoopeed."

    And no, there's no thorough information on anything. It's a very broad outline that just lays out the structure of what's to come.

    My brain is just fine, thank you. Learn how to conjugate verbs and add proper inflection to your words, it'll go better with a statement about brains.
    (1)

  7. #7
    Player
    Holland's Avatar
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    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by viion View Post
    What if we wait 1-2 month for the changes.

    Then we come back here and say "Yep, I was right, this was not the right step to take"

    And we have to wait another 2-3 months for a patch to fix it back to how it was.

    Delayzzzzzzzzzzzzz
    The changes are coming in 20 ~ 25 days from today...

    And they are giving the information beforehand so we provide feedback and maybe there is something that slipped through their QA, but.. and here is the trick.. the info is not yet complete, lets see the actions list this week and well be able to provide accurate feedback.
    (1)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  8. #8
    Player
    Nakiamiie's Avatar
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    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Scaling of abilities to a player's level is not a step in the right direction.
    I don't see that as a wrong step, really. Of course we will have to rethink our strategies, but that's not a bad thing. Quite the contrary, having tiered abilities was more of a hassle for me than anything else.
    Having played a WHM for years in FFXI I understand the thing about hate control, etc. but I seriously doubt Yoshi-P and the devs didn't think about it. I'm really interested in this scaling of abilities.
    (4)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  9. #9
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    Quote Originally Posted by Nakiamiie View Post
    I don't see that as a wrong step, really. Of course we will have to rethink our strategies, but that's not a bad thing. Quite the contrary, having tiered abilities was more of a hassle for me than anything else.
    Having played a WHM for years in FFXI I understand the thing about hate control, etc. but I seriously doubt Yoshi-P and the devs didn't think about it. I'm really interested in this scaling of abilities.
    yeah, as a friend said, it is ridiculous that people actually believe the devs would come up with this idea without even thinking about mp, enmity, etc. like, seriously.
    (2)

  10. #10
    Player
    Themis's Avatar
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    Oct 2011
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    Gridania
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    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Gonna plop this here. I put it in another thread but it's relevant here. Also; too many threads on the same crap.
    ---
    The biggest arguments I've seen involve "I have no/little MP but I want to do damage" and "I want to do damage and not get too much enmity".

    Enmity, we have no idea how these new abilities are going to affect that. If spells generate the same amount regardless of damage dealt, then there's really no issue. If it does then there'll be a scale for that, that is hopefully easily adjustable in the event that "it doesn't work quite as intended". Plus, you never know. These new class traits might just help towards that kind of thing anyway. CNJ/WHM may get 'Tranquil Heart' like traits to cut down enmity gain on healing. Either way, being mindful of your enmity and not continuously throwing out low tier cures.

    This system also lends itself to more strategic game play. If (and I'm hoping this is so) PLD gains abilities to look after themselves and their party members (own healing abilities and Cover etc) means you can let your PLD get his target's attention and you go from there. It also makes using other tanks more and more risky. Sure, your MRD/WAR can tank but he will need help from his healers to do so, thus having an impact on enmity control and strategy. Being able to just hand out cures without thinking much doesn't sound fun. Maybe this system will promote thinking first.

    As for not having enough MP, that comes down to play style. I prefer to not have my MP run low, and if it does I focus on trying to recover it or use it more efficiently. Being an XI career RDM taught be to savour each MP I had. If I'm in a healing role, I'm not going to be doing any nuking. The party depends on me having MP to heal them, so that's what I use my MP for. It's called team dynamics. And the same principle applies in XIV. Either use MP more effectively, or carry a lot of ethers around if you insist on extra duty activities.

    Also, as I said before, MP used (and in turn, enmity gained) should reflect the damage done/healed. That'll improve this system a lot.
    (2)

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