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  1. #21
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Snow_Princess View Post
    Sorta related but for the new crafting weekly, the material shop is across the map and a bit confusing it is that far away from the hand in spot, like how HW is for battle gear.

    Why are all these menus and NPC placement majorly inconvenient?
    because the trader npcs dont sit at the same table as the leadership for the resistance
    (2)

  2. #22
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Khemorex View Post
    because the trader npcs dont sit at the same table as the leadership for the resistance
    I do not understand, I do not accept that being an excuse to not even point out where you buy the materials for it.
    Also functionally > story, so I do not care for that excuse.
    (1)

  3. #23
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Snow_Princess View Post
    I do not understand, I do not accept that being an excuse to not even point out where you buy the materials for it.
    Also functionally > story, so I do not care for that excuse.
    like usually in a mmo u have to ask around. Ask ur fellow adventurers for help instead of spamming on the forums? :P
    I guess theres enough people on balmung running around :P
    (0)

  4. #24
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    You can’t really complain about menu problems like this when you consider where we have come from (1.0).
    (0)

  5. #25
    Quote Originally Posted by Snow_Princess View Post
    Also functionally > story, so I do not care for that excuse.
    it's not an excuse. the menus thing is a problem but not having mats right next M'naago or Zhloe is not a problem. they're already selling you pre-built mats in the same zone and you can see what they want every week from your timers menu without going to the turn in NPC.
    (1)

  6. #26
    Player
    SilverObi's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,028
    Character
    Kissa Kotele
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I get where you're coming from OP, I really do. The menus could at least be a bit more descriptive or have common categories lumped together (Tools/Gear, Mats, Tokens, etc), but as they are right now isn't as bad as you're making it out. They're clearly separated by what you would need or have use for based on level. The only confusing bit would be mats obtained from the various scrips pre-70 but by then I would imagine you would have a decent grasp on the level range of your mats. It's a minor issue at worst and could use some tweaking but that's about it
    (1)

  7. #27
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Khemorex View Post
    like usually in a mmo u have to ask around. Ask ur fellow adventurers for help instead of spamming on the forums? :P
    I guess theres enough people on balmung running around :P
    Last I checked, MNOs are not supposed to have menu puzzles.

    Quote Originally Posted by SilverObi View Post
    I get where you're coming from OP, I really do. The menus could at least be a bit more descriptive or have common categories lumped together (Tools/Gear, Mats, Tokens, etc), but as they are right now isn't as bad as you're making it out. They're clearly separated by what you would need or have use for based on level. The only confusing bit would be mats obtained from the various scrips pre-70 but by then I would imagine you would have a decent grasp on the level range of your mats. It's a minor issue at worst and could use some tweaking but that's about it
    No they do not, the layout makes no sense and i doono where anything is and i have to play hunt for items.
    (1)

  8. #28
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    [QUOTE=Snow_Princess;4442304]Last I checked, MNOs are not supposed to have menu puzzles.



    thats entirely subjective :P , wich dosnt mean im not open for improvements , but its not that bad like u make it sound all the time ^^ plus every new patch where u have changes requires u to learn new stuff from scratch again.
    (0)

  9. #29
    Player
    Youkulm's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    847
    Character
    Arle Egress
    World
    Gilgamesh
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Khemorex View Post
    plus every new patch where u have changes requires u to learn new stuff from scratch again.
    That's like saying you shouldn't fix a broken step because you learned to hop over it. lol....

    The game has always been menu happy to a point where its almost stupid... The script menus could use a lot of improvement.
    (0)
    Quote Originally Posted by Hundred View Post
    These forums are so melodramatic I feel like I'm watching a latin soap opera.
    Any moment now it will be revealed that WHM is cheating on SCH with MNK after having had DRG's baby and DRG is WHM's cousin who is already married to PLD.

  10. #30
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Got to pad that play time somehow amirite?
    (3)

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