Quote Originally Posted by ThirdChild_ZKI View Post
I'm not so sure it would be as useful for PvP, though I've seen a lot of people pull significantly low damage numbers, as shown at the end of matches. But damage in PvP is still generally about bursts at the right time more than standard rotations. You've also got to factor in mitigation and cc skills, as well as skills that perhaps lower an opponent's damage as well.

It's not a bad idea, but just as easily, learn your job's burst rotation and how to manage/stay active in between burst windows, and you should have no issues at all.
This.

As something like a BLM you're going to be CC'd and focused to hell so you're going to spend a lot of time running away from melee and tossing out sleeps.

What's important is burst. If you do low damage overall but time your attacks to secure kills, you've done a better job at helping your team win then just throwing out raw numbers.

Perhaps such a PvP damage tool could challenge you to do X amount of damage within a small Y timeframe. That'll teach you how to perform burst on your job.

You'll have to get creative at times, too though. For instance, as a BLM, sleep the healer and immediately drop cometeor on their head. If it connects swiftcast into Foul. Find things like that that your job can do and time them to secure kills rather than focusing on DPS.