It is just used to replace Jolt II when it is up and verfire and verstone are not. Many feel it is button bloat, including myself, but it is what it is right now. I would keep it on your bar and use it when verfire or verstone are not up.
Yeah, that much was obvious. Good to know I'm not missing some super-secret-endgame-strat though and I'm not alone on the button bloat thing.
I play FFXIV because I enjoy it.
Sometimes I have to remind myself of that simple fact.
I mean, if they can have Scatter proc into Enhanced Scatter, I'd imagine they could do the same thing for Jolt II > Impact. Easy solution, or at least one would think.
Didn't read the rest of the thread, but for me the novelty of RDM wore off extremely fast. And to answer your question, no it's basically the same at 70 as it was at 60, just with Verflare/Verholy so you build your mana gauges back faster.
RDM is fun for a while until you realize there is absolutely no change from 50-70, like at all, its braindead easy to pump out decent damage and its surprisingly boring, I mean, even their AoE rotation is dull.
I like the class fine, but I prefer playing literally anything else.
No, you're not going to offend anyone and anyone who gets offended by that are not worth the time.
It's basically Jolt III after your every Jolt II.
Basically use this
/macroicon "Jolt"
/ac "Impact"
/ac "Jolt"
And forget about it.
Throw Impact on a non-bind bar for visibility but you can often than not ignore it.
Edit:
/macroicon "Jolt"
/merror off
/ac "Impact"
/ac "Jolt"
Iirc this will also remove the error associated with trying to cast something that isn't available to you atm.
Yeah, Impact feels like they didn't know what to design. Although I do appreciate that they didn't design a new layer of complexity just for the sake of adding a new skill. The main draw of RDM for me is the simplicity, and I would hate it if Impact was instead designed to be a VerEnochian.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
I know that this is a pretty old thread, but I'd like to give my answer
The job quest and the job itself isn't that fun compared to SAM and WHM (jobs I took so far) but it's convenient if you ever need to work alone and no healers nearby can help.
And no, I won't call RDM great or godly but it's really convenient.
Might as well piggyback on the necro :/
I'm personally having a whale of a time at lv 70, but I think it's moreso because my FC has a lot of people who are only really just starting out, so I'm a versatile ally to them. Also I'm able to solo Deep Dungeon now that my Aetherpool stats are in the 90's.
I'm a pretty casual player though, so that might be why I enjoy it so much.
RDM has a pretty easy rotation, the ability to serve as a backup healer/emergency rezbot (I've had to main heal a dungeon boss when the healer went down and it was pre-Verraise levels), and mobility that BLMs and SMNs can only dream of. That said there is basically zero depth to the class, it needs an animation overhaul (I personally like the Verholy animation but Verflare definitely needs work) and has some skills that just aren't that interesting.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.