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  1. #11
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by SyzzleSpark View Post
    DRK works in practice because of raid design. This past raid tier was one of the easiest in the game. As soon as we get something more on the level of Midas, that isn't overflowing with TBs that are Dark Mind Bait, I guarantee you'd start seeing problems.
    That's my point though. If they keep throwing magic tank buster during fights, then does it really matter that in magical theory land Drk CDs aren't as good? Cuz in the real world, Dark mind is friggin amazing atm. Just like the old days when Int down from Drk was AWESOME cuz virtually all raid aoe was magic and people laughed at silly little halone Str down. But if every raid aoe was phy, Drk would have been in the dog house. On paper the abilities are of equal value. In real life play, there were very big value differences. Sure, SE 'could' stop using magic damage all together and make Drk even worse. Or they could make everything magic and make it more powerful. But a buncha mights and coulds doesn't mean jack when we decide what tank to bring to my raid tonight. Your entire statement is 'what if SE does a thing that makes drk worse! Therefore it needs a buff for the thing that hasn't happened.". Do you see the questionable logic there?

    We cant just use theoryland for balance when the real world gives no shits about imaginary fights that do perfectly mixed amounts of damage.
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    Last edited by Aana; 10-13-2017 at 07:40 AM.