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  1. #1
    Player
    Arek's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    209
    Character
    Arek Qor
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Chrono_Rising View Post
    Compared to dark mind:
    v1s: Only useful for tank busters or roar
    v2s: good on most everything
    v3s: nothing really
    v4s ex death: mitigate fire damage maybe?
    v4s neo: doesn't really auto so everyone is at about the same level
    Correcting : I'm off tank on Omega, and on V3s, Dark Mind is "useful" on 1st and 2nd Add. But yeah still pairing it with something else and still need a buff (10% / 25% every damage can be not bad for his short CD as suggested above)
    (1)

  2. #2
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Arek View Post
    Correcting : I'm off tank on Omega, and on V3s, Dark Mind is "useful" on 1st and 2nd Add. But yeah still pairing it with something else and still need a buff (10% / 25% every damage can be not bad for his short CD as suggested above)
    This is fair, it is useful on the adds in v3s. In neo I'm not saying it has 0 uses only that the tanks are pretty much on the same footing since there is really nothing to mitigate except certain mechanics. No one really feels at an advantage except shelltron feels really op on this turn.

    My main point is that compared to the analogs, in particular Raw Intuition, dark mind has lower uptime despite having a lower cooldown and in most turns is not mitigating as much during its uptime since the majority of current autos are physical in nature, some are fairly hard hitting.
    (1)
    Last edited by Chrono_Rising; 10-13-2017 at 11:56 PM.