I never played wow so ¯\_(ツ)_/¯ ... All the cool kids played ffxi isntead. Yeah I said it, come at me bro.
I never played wow so ¯\_(ツ)_/¯ ... All the cool kids played ffxi isntead. Yeah I said it, come at me bro.
FFXIV v2.0 is here because its borrowed a lot of things from WoW - there is literally no denying it - Yoshi P even said it.
That said, both games offer something different - they both have things they do better than each other.
Liking games is not a zero-sum game, you can like one whilst still appreciating something good about another one.
As an old WoW player there are many things I miss but there are many things that are keeping me here, so make of that what you will.
Edit - Just a side note: one of the recurring complaints in WoW is lack of player Housing whereas one of the biggest complaints in FFXIV is player housing. Who knew?
Are you sure about that? A friend who plays it said it has no customisation whatsoever unless you mod the bejeezus out of it?
She told me that "unmodded", wow is so 1990, all the basic stuff you get and come to expect with most MMO's on the market now are not there.
Some comparisons are valid, especially when poorly thought out features in other games serve as a warning to others. FFXIV does some things better than other games, and other games do some things better than FFXIV.
However it's annoying when a player comes to the forums and lists complaints about how FFXIV is not very similar X. If you have more fun playing X then go play it. Don't go to another game and expect it to be the same. Even more annoying when it's a new player who has barely seen any content but still somehow feels qualified to criticise the game as a whole.
No, they failed because they specifically set themselves out to be "WoW Killers" in name. They were games that set out to be the next best thing in MMO's. Often brand new I.P's which no one knew of cept by word of mouth. Games that tried to out do the history of Warcraft by trying to copy exactly what WoW did, in a new world which didn't have WoW's history. Not to mention trying to charge a sub fee for them at launch. It was a gamble all around and that's why they failed. Final Fantasy XIV however is /not/ trying to be a WoW Killer. It has its own past history and lore and plenty of fans by it's side. That said, Final Fantasy XIV can still keep doing its own thing. However it is still an MMO and there are things MMO players expect, particularly in terms of QoL expectations, streamlined and not clunky systems and so on. Yes you can have your cake and eat it too, FFXIV can still do its own thing while taking elements from be it WoW, GW2, SWTOR, whatever to make its own experience more enjoyable.
FFXIV is basically designed after WoW, there is no denying it. Yes, it does have its own identity, but if you think they didn't take game design queues from WoW you're dead wrong and you'd be daft not to see that.
Anyways, FFXIV should take other systems from other MMOs not just WoW and add their own twist to it. Nothing is wrong with taking other games ideas and iterating then in a different way. Hell, why do you think WoW is such a major success?
Doing things differently just for the sake of it? Just because one player has an irrational hatred for WoW?Don't get me wrong...FFXIV does have its flaws. However...rather than implementing something WoW does, whatever the issue is can be fixed in different ways. Naturally, that is risky...and on some points, I agree that taking inspiration from other games would be a good idea...but don't just stop there because WoW is having success with it. I don't want stuff that WoW has just because it works better, I want stuff that is uniquely FF and works. Not like that mess with the Diadem. Adventurer Squadrons, I feel is a good start. So was PoTD when that was introduced.
It's not like people are asking for a carbon copy, anything inspired from a different game would have to be adapted to this game, we have a lot of content inspired in XI, GW2 and others, not just WoW, and they aren't carbon copy.
That one thread asking for the removal of the timer for fates is not asking SE to implement a carbon copy of WoW's world quests, he was asking to make fates more meaningful, to make them more than 7 timers ticking down and scattered around the map adding zero impact to the world. The equivalent of fates in gw2 are dynamic events, some are timed, some stay persistent until its cleared, some are solo, some are group oriented (usually with proper group rewards). Right now the fate system is terrible, so anything they do to improved it would be welcome, even if they take inspiration from other games.
Which has nothing to do with the topic, since OP is hating on features of modern WoW for no other reason than "because it's WoW". No one is calling WoW the most original game, all modern MMOs copied another MMO in some way, even XI.
I am not sure when was the last time I saw someone wanting to turn ff14 into WoW, but if there is something that another MMO does better and their point is constructive then there is nothing wrong with using that other MMO as an example. FF14 is not separate or special compared to other MMOs that it must be considered separately from them. If your competitor does something better according to your playerbase then it is good to have that feedback from the players and look into it as it could be something implemented or something similar can be implemented in this game.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.