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  1. #111
    Player
    Forerunner's Avatar
    Join Date
    Jun 2011
    Location
    Reach
    Posts
    536
    Character
    Danny Leonhart
    World
    Zodiark
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Lavani View Post
    If it's a complicated fight and non instanced you can just throw more people at it and call it good, completely trivializing any any content they add. By having instanced fights they can make them more engaging, and people can attempt them without fear of other players deliberately destroying their chances for success.
    Because that worked with Besieged and early Campaign, right?

    I'm feeling like all hope is gone from this game.
    (2)

  2. #112
    Player

    Join Date
    Apr 2011
    Posts
    143
    I AGREE - OPEN WORLD and Instance should at least be near 50%/ 50% ....
    I love Open world more then Instance but just to be fair...
    I think they should make it 50%/50%...
    not 90% 10%
    If open world is 90% and dungeons was 10% hahaha i'd be happy but it wouldn't be fair

    HONESTLY??? Copying wow game with mostly dungeons? i would definitely quit
    (5)

  3. #113
    Player
    Bearforce's Avatar
    Join Date
    Sep 2011
    Location
    somewhere in earth
    Posts
    218
    Character
    Justin Fever
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    my 100% support to all instanced dungeons. Thank you SE for making all dungeons instanced.
    (4)

  4. #114
    Player
    Join Date
    Oct 2011
    Posts
    453
    Quote Originally Posted by Bearforce View Post
    my 100% support to all instanced dungeons. Thank you SE for making all dungeons instanced.
    Well congratulations SE, you've got Bearforce's support. When you've got the support of one imbecile out of a hundred disappointed players, that's when you know you're on the right track.

    p.s.

    I was being sarcastic.

    Oh and by the way, it's not an MMO if it's instanced. By definition.

    So they need to relabel FFXIV as a non-MMO if they intend to instance everything.
    (5)

  5. #115
    Player
    Join Date
    Oct 2011
    Posts
    453
    Quote Originally Posted by Bearforce View Post
    how is SE making you Disappointed when they are doing you a favor by making dungeons all instanced?

    God, people are fucking stupid.
    Oh they're doing me a favour? Funny, last time I checked I wanted to play an MMO, not Guild Wars 1.
    (6)

  6. #116
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    So what if Dungeons are instanced, they also said that there would be allot of open world content added to. They said they were going to continue to add NM's there the Hamlet defenses and alot of other stuff that will be open world. No where do they say that everything will be instanced.

    Instanced dungeons will not ruin the world feel. You'll still have your link shell and company's you can do all the instanced content with them if you want. For those that do not have a good link shell or hundreds of social contacts, they can use the dungeon finder. I for one have my group of people that I will be doing things with, I don't need a finder, but it will come in handy when i am playing in the wee hours of the morning when no one is on.
    (1)

  7. #117
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    If you seriously, if you guys want instanced dungeons go play Vindictus! That game is free!!!!!!! Its all instanced!!!! NO OPEN WORLD!!!! Just what you instance lovers want! Come on guys, we are going half way, come half way with us....

    And temp, it does ruin the world feel. It makes you not apart of the world, but a world with only 8 players.
    (5)

  8. #118
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    So when the new maps are live, are each zone going to be a world with how ever many people are in it? or is that zone going to be a part of the world? It's all in your heads who cares if it's instanced. It's the same dungeon regardless if it's instanced or not. Instances are an accepted game mechanic, used for a varity of different reasons. Accept it or play something else because it's not going to change on this game....ever.

    I like what instances bring to enrich the game world. When I enter a dungeon I want to feel as if I am exploring it for the first time. What really ruins it is watching a train of people walking through it killing every mob and ruining a possible adventure. I don't want to run through something that has been picked clean of loot and danger. I want adventure.

    I love open world content and I in no way want the game to be completly instanced. SE is meeting us half way. we have instanced dungeons and Open world content. Last patch brought in 1 instanced battle and 4 open world content.

    There is a place for both.
    (2)
    Last edited by Tempestmoon; 11-14-2011 at 02:22 AM.

  9. #119
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Tempestmoon View Post
    There is a place for both.
    Of course there is, but Yoshi doesn't seem to keen on using both.

    Quote Originally Posted by Yoshi
    Thus in general, please consider that many of them will eventually become an instance area.
    Yoshida in his current plans doesn't seem to overly care about openworld content. It's up to the community to make sure he understands that we want both not a heavy lean on instanced areas.
    (4)

  10. #120
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Which is fine. But as they keep adding instanced dungeons some will be non-instanced. As he said "Many" not all. There will be plenty of open world content to explore as well.

    Idealy I would like to see a mash of both for dungeons with an open non-instanced part and an instanced part. For example the first 2-3 floors could be open while the final stages and boss can be instanced. Another form of instance is to have it set up like guild leve's where you have your own sets of mobs for the culling. You would see others just like in the open field but other then that you would be on your own. I think in ways this would be a better. They have shown that they can keep things specific to the group such as mobs, doors, traps, keys. Hell they did it in XI as well. If there is any compromise to be had. I think it would be in such an option.
    (1)

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