To translate for those on the internet with a severe linguistic intolerance.
Tank balance changes come out,
WAR sees their buffs and is all ...
While DRK just wishes people knew they existed ...
While somewhat in jest, I will admit it is really starting to grate a bit on me when I see a noticeable section of WARs say "If only we got X buffed/fixed, then we would be perfect and everything would be great!". Then they get that buff and I immediately start to see "Well X is great but ... we really need Y buff too". They then get that and rinse repeat infinitum. I get it, you want your chosen class to be awesome, but seriously ...
I both agree and disagree with your stance on what it would take to "fix" the feel of DRK.
I agree that the exacts of the 3.X version of DRK are gone and that people should try to get past it. However I feel that large steps to getting back to the core of what was enjoyable about DRK could be made with a combination of small changes like tweaking some numbers particularly things like resource costs and recast times, as well as some more medium sized changes ranging from things like adding an additional effect to certain abilities, to a complete rework of certain other abilities (cough ... Sole Survivor ... cough). None of this is any more drastic of a change than what we have seen WAR be the recipient of so far in 4.X and SE managed to churn those out very quickly. So I too am opposed to a "burn it to the ground and build again" stance for fixing DRK, but I feel that fixing DRK both in feel and in balance is not an out of reach goal that couldn't be achieved within the regular patch cycle of the game. Small and medium changes, when intelligently designed and applied, would add up to a much greater whole. First thing that needs to be done though, is that SE needs to admit that there is a problem and then they need to fix it. Second, they need to just decided on exactly what the core concept of DRK is supposed to be and "a middle ground" is not a core concept.
Also, while I myself prefer more measured, well thought out and refined changes that form a synergy that is both subtle and powerful, I also have to agree with Crater in that SE has a distinct pattern of catering more to players throwing tantrums. As such I am fine with people cranking the complaints and asked for changes up well past eleven, if only to create enough of a ruckus to get SE to actually hear and acknowledge the DRK playerbase.