Quote Originally Posted by Aana View Post
Stop promoting the idea that TBN isnt usable because its a DPS loss. Its a monumental exaggeration and isnt even true much of the time.
The problem is that SE has proven, conclusively with no room for debate, that this is the kind of feedback they will respond to.

It was a monumental exaggeration to claim that Warrior was underpowered or unplayable or destroyed (and whatever else people were throwing around) back in 4.00 when they lost Gauge on stance swaps. Their response to that feedback was to take away the stance cost, and instead of giving them a small nerf elsewhere to compensate for removing that restriction, they buffed the class by taking away the gauge cost on Inner Release/Unchained and by giving them potency increases to their combos.

It was then an even more monumental exaggeration to come back on the forums post-buff, when Warrior was overpowered in literally every aspect except for party mitigation, and just cry and whine and throw a fit that it's not fair that Warrior does the most damage and has the strongest defenses and the highest burst damage and the best enmity generation and the best mobility, because they can't put shields on other players. Who did SE listen to - the people who pointed out that Warrior was already overpowered and didn't need any new perks? Nope. They came back and gave Warrior a party-wide shield that's stronger than Divine Veil (and therefore essentially stronger at overall party mitigation than Paladin, even though that's kind of Paladin's entire schtick).

SE does not respond to thoughtful, reasonable, modest suggestions about class balance. It does not matter if the "DPS loss" from TBN over DA is negligible-to-nonexistent - you have to raise a stink and stomp your feet and be obnoxious about it, because if you don't, then the only tank changes from 4.1 to 4.2 are going to be reducing the cooldown on Inner Release to 60 seconds, making Equilibrium apply both the HP and TP restores regardless of stance, buffing the Deliverance damage bonus to 10%, and restoring the 300% HP heal on Inner Beast.


The new party line on Dark Knight needs to be that Bloodspiller has to be 500 potency before Dark Arts to match Fell Cleave, since Dark Knight doesn't even have Berserk, that Dark Mind needs to be 30% mitigation baseline and Dark Arts gives the rest of the party a 15% mitigation, that Sole Survivor needs the Trick Attack effect from PvP, that Blackest Night needs to last 10 seconds and cost 1800 MP, that Shadow Wall needs to have its cooldown lowered to 120s and its duration raised to 20s since it doesn't have the damage reflect like Vengeance, that Dark Passenger needs its MP cost removed, and that Blood Weapon and Blood Price both need to be usable in or out of Grit, with cooldowns reduced to 30 seconds to line up better with party buffs.*

If the feedback on DRK is any more reasonable or measured than that, then SE is just going to ignore it, or are going to give DRK pity buffs of 10 more potency to Souleater like they did with PLD in Heavensward. This is not hyperbole, and it's not disputable; this is clearly the way that SE conducts themselves with respect to class balance, and we've had years to notice the pattern. It is simply not reasonable nor rational to continue offering realistic, balanced suggestions for class balance, because they produce absolutely no results.

*(Spoiler: The funny thing is that even though I tried to be ridiculous here, this still actually isn't overpowered compared to how stupidly good 4.1 WAR is)