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  1. #11
    Player
    Chevronone's Avatar
    Join Date
    Sep 2015
    Posts
    412
    Character
    O-o O-o
    World
    Brynhildr
    Main Class
    Marauder Lv 1
    Ya, but y'all are over looking the new seeds added to flower pots...
    (5)

  2. #12
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I was not aware drg was in trouble. My god it is getting love...
    (3)

  3. #13
    Player
    Llus's Avatar
    Join Date
    Dec 2016
    Posts
    326
    Character
    Agret Fury
    World
    Sargatanas
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Ekimmak View Post
    Honestly, I'm moderately offended by the Shake it off change, but I'm apparently the only one, because I liked being able to instantly remove a debuff instead of waiting for a healer to do it (funny how they suddenly became more proactive about that the moment that it stopped being important IE berserk).

    The shield is not something I want. Unlike Divine Veil, I'm actively sacrificing my cooldowns to buff the party, and savage content ATM doesn't really give me that leeway.
    Depends on the situation, but I can think of a few use cases:

    O1S Twin Bolt into Double Roar, wait for the bolt to go off; shake it off and everyone has roar protection (including yourself), then reprisal the 2nd roar
    O1S Twin Bolt into Lightning, wait for bolt to go off, shake it off and everyone has mitigation on lightning

    O2S Evilsphere, mitigated, tank swap, shake it off for your co-tank taking the next paranormal wave
    O2S Long drop, pop RI or Thrill, shake it off and give everyone a shield for the drop; you'll still have plenty of mitigation for upcoming paranormal waves and evilsphere

    O3S Giants, pop thill of battle; shake it off and give everyone a shield for the 4x dimensional waves coming out

    O4S Exdeath, open with RI+shake it off for the people that always stand in blizzard
    O4S Exdeath, during dualcast thunder 3, RI, holmgang, wait until gang is about gone, then shake it off, rampart (for the auto) and everyone should have a shield for fire
    O4S Exdeath, during meteor throw away thrill in favor of extra mitigation

    O4S Neo open with RI, shake it off to give everyone 12% shield on almagest, vengeance the aero 3

    O1-O3S any time you don't have Thrill, Vengeance, RI or IB up - free 8% shield for the party

    Before the change to shake it off:
    O1S: Oops, got greedy and took a fire - debuff, shake it off - no effect
    O2S: People forgot their ups & downs - debuff, shake it off - no effect
    O3S: Someone was slow in breaking vines, someone missed the game - debuff, shake it off - no effect
    O4S: .... Get the point now? Shake it off was useless.

    If your healer left a debuff on you it's because:
    A.) You shouldn't have gotten it in the first place, wear the badge of shame until it falls off normally
    B.) It's not something that requires removing (healing/damage down or DoT that won't cause a wipe), so they'll get to it later or let it fall off normally
    Sorry you can't stand in bad breath during aurum vale anymore; but it's a much better tool now.
    (0)

  4. #14
    Player
    Caladiel's Avatar
    Join Date
    Jan 2014
    Posts
    4
    Character
    Caladiel Azura
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Maero View Post
    I was not aware drg was in trouble. My god it is getting love...
    I agree with you, DRG needed some love. The 3 eye change and potenty being shoved around was a welcome change. Big woop on losing 5% when everything else gets increased.
    We get more burst windows in a fight, which is an overall buff. Less of a loss if we lose the eyes due to mechanics.
    (2)

  5. #15
    Player
    Eyvhokan's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70
    The HT change is PR. To balance the DPS back, just pulling numbers of potency values will go down less well than putting potencies up and taking the damage from Heavy Thrust, an already unpopular ability.
    (0)

  6. #16
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    DRG easier? lolnope, do you even play drg?

    A little less punishing if you die, but that's it. Actually they made lotd activation less intuitive.
    (4)

  7. #17
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    DRG is fine, MNK is fine, SMN is fine.

    If you don't enjoy playing a job just maybe you shouldn't play it, you can try other jobs instead of complain with non-sense reasons.

    And when people write things like "My job is not meta...fix it pls..." fuck you...who cares about meta.
    (1)

  8. #18
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    OP claims "NOBODY," asked for the SMN Ruin changes, however I saw plenty of requests for this, my own request included. I'm ecstatic they changed it so that Ruin III is now your go-to spell instead of Ruin I.
    (3)

  9. #19
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by FoodAspectedPrimal View Post
    The Devs don't care about the players anymore. They only care about their internal ideals about the game. This is how a multiplayer game kills itself.
    It only took 2 expansions for players to figure this out?
    (0)

  10. #20
    Player
    Bariaus's Avatar
    Join Date
    May 2015
    Posts
    42
    Character
    Ajora Glabados
    World
    Brynhildr
    Main Class
    Goldsmith Lv 60
    Calm your tits. Yup, the battle design team is making a mediocre job on this patch. But everything else QoL/content/UI/AI wise is pretty solid. It seems that they focused their resources on these kind of solutions, rather than focusing on job balances which ain't the priority for now. Yes, I'm still mad at the monk issue, but I'm being a tad positive, and we'll just have to wait for them to check their game data and see how players are using the new stuff they implemented on jobs. The thread's title is pretty harsh and making a poor assumption.
    (1)

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