Ya, but y'all are over looking the new seeds added to flower pots...
Ya, but y'all are over looking the new seeds added to flower pots...


I was not aware drg was in trouble. My god it is getting love...
Depends on the situation, but I can think of a few use cases:Honestly, I'm moderately offended by the Shake it off change, but I'm apparently the only one, because I liked being able to instantly remove a debuff instead of waiting for a healer to do it (funny how they suddenly became more proactive about that the moment that it stopped being important IE berserk).
The shield is not something I want. Unlike Divine Veil, I'm actively sacrificing my cooldowns to buff the party, and savage content ATM doesn't really give me that leeway.
O1S Twin Bolt into Double Roar, wait for the bolt to go off; shake it off and everyone has roar protection (including yourself), then reprisal the 2nd roar
O1S Twin Bolt into Lightning, wait for bolt to go off, shake it off and everyone has mitigation on lightning
O2S Evilsphere, mitigated, tank swap, shake it off for your co-tank taking the next paranormal wave
O2S Long drop, pop RI or Thrill, shake it off and give everyone a shield for the drop; you'll still have plenty of mitigation for upcoming paranormal waves and evilsphere
O3S Giants, pop thill of battle; shake it off and give everyone a shield for the 4x dimensional waves coming out
O4S Exdeath, open with RI+shake it off for the people that always stand in blizzard
O4S Exdeath, during dualcast thunder 3, RI, holmgang, wait until gang is about gone, then shake it off, rampart (for the auto) and everyone should have a shield for fire
O4S Exdeath, during meteor throw away thrill in favor of extra mitigation
O4S Neo open with RI, shake it off to give everyone 12% shield on almagest, vengeance the aero 3
O1-O3S any time you don't have Thrill, Vengeance, RI or IB up - free 8% shield for the party
Before the change to shake it off:
O1S: Oops, got greedy and took a fire - debuff, shake it off - no effect
O2S: People forgot their ups & downs - debuff, shake it off - no effect
O3S: Someone was slow in breaking vines, someone missed the game - debuff, shake it off - no effect
O4S: .... Get the point now? Shake it off was useless.
If your healer left a debuff on you it's because:
A.) You shouldn't have gotten it in the first place, wear the badge of shame until it falls off normally
B.) It's not something that requires removing (healing/damage down or DoT that won't cause a wipe), so they'll get to it later or let it fall off normally
Sorry you can't stand in bad breath during aurum vale anymore; but it's a much better tool now.
I agree with you, DRG needed some love. The 3 eye change and potenty being shoved around was a welcome change. Big woop on losing 5% when everything else gets increased.
We get more burst windows in a fight, which is an overall buff. Less of a loss if we lose the eyes due to mechanics.
The HT change is PR. To balance the DPS back, just pulling numbers of potency values will go down less well than putting potencies up and taking the damage from Heavy Thrust, an already unpopular ability.


DRG easier? lolnope, do you even play drg?
A little less punishing if you die, but that's it. Actually they made lotd activation less intuitive.

DRG is fine, MNK is fine, SMN is fine.
If you don't enjoy playing a job just maybe you shouldn't play it, you can try other jobs instead of complain with non-sense reasons.
And when people write things like "My job is not meta...fix it pls..." fuck you...who cares about meta.



OP claims "NOBODY," asked for the SMN Ruin changes, however I saw plenty of requests for this, my own request included. I'm ecstatic they changed it so that Ruin III is now your go-to spell instead of Ruin I.

Calm your tits. Yup, the battle design team is making a mediocre job on this patch. But everything else QoL/content/UI/AI wise is pretty solid. It seems that they focused their resources on these kind of solutions, rather than focusing on job balances which ain't the priority for now. Yes, I'm still mad at the monk issue, but I'm being a tad positive, and we'll just have to wait for them to check their game data and see how players are using the new stuff they implemented on jobs. The thread's title is pretty harsh and making a poor assumption.
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