
Calm your tits. Yup, the battle design team is making a mediocre job on this patch. But everything else QoL/content/UI/AI wise is pretty solid. It seems that they focused their resources on these kind of solutions, rather than focusing on job balances which ain't the priority for now. Yes, I'm still mad at the monk issue, but I'm being a tad positive, and we'll just have to wait for them to check their game data and see how players are using the new stuff they implemented on jobs. The thread's title is pretty harsh and making a poor assumption.
Over reaction. The thread.

Summoner flows really well, imo. The problem is, it requires thought.
Everything you do is locked behind Aetherflow, so you'll be working in 60 second increments and within said increments you flow through 2-3 phases, Rouse.. DWT.. Bahamut. Once you understand that the class flows extremely well and works in ~20 second increments.
Summoner also is currently the 2nd highest DPS at the 50-99% range in FFLogs, with only Samurai above it. If you include the raid dps increase via Radiant Shield, a 2% phys damage debuff that potentially lasts 24 seconds and is on a 60 second cooldown, and the raidwide Devotion buff (2% for 15 seconds on a 2 minute CD) they are easily ahead of Samurais in DPS. They also are MUCH more mobile than BLM and arguably RDM (Dualcast makes every other cast instant whereas SMNs can make use of ruin 2 at what is now only a 30 potency loss compared to 50 before via Ruin 3), do better damage than BLM and RDM, have better utility than BLM and RDM (BLM virtually none, while the rDPS increase Devotion, Contagion, and Radiant Shield bring outweighs those that Embolden brings), and can also resurrect allies now that we are overflowing with MP every 60 seconds because Swiftcast is no longer needed to use a Ruin 4 proc during Bahamut phase... 1 rez a minute should be fine if your group knows the fight.
In other words, SMN flows very well if you understand the class, has the best DPS and utility of all the casters by a solid margin... ESPECIALLY if you take into account their rdps increase via said utility, AND is very mobile. I don't understand why people are continuing to complain about Summoner. Even before 4.1 SMN was in a great spot, but now? Geez man we are insane.


The reason they didn't change MNK for 3.x is bc it is playing exactly how they want it to play. The Summoner changes made the class flow better but didn't really make it less complex, yes. DRG got harder for experts but easier for bads who let HT fall off. And comparing Shake it Off, a defensive cooldown, to an entire dps class proves you have no idea what you're talking about.. One is significantly easier to balance than the other.
What really shows is them not listening is the 100000 page DRK problems thread in the tank section being entirely ignored.


You seem to be under the impression that this game isn't a service we pay for. The fact of the matter is, we do pay for this game. It doesn't matter if the devs are happy with the way a job plays if the majority of the playerbase of that job is unhappy about it, then the devs have failed. We pay their paycheck, this isn't some passion project they're working on for free that we're reaping the benefits of. If people are pissed that Monk hasn't changed since ARR, the devs should fix it. If people think the new actions on Monk are lazily designed, the devs should fix them.The reason they didn't change MNK for 3.x is bc it is playing exactly how they want it to play. The Summoner changes made the class flow better but didn't really make it less complex, yes. DRG got harder for experts but easier for bads who let HT fall off. And comparing Shake it Off, a defensive cooldown, to an entire dps class proves you have no idea what you're talking about.. One is significantly easier to balance than the other.
What really shows is them not listening is the 100000 page DRK problems thread in the tank section being entirely ignored.
Had to laugh at the notion of Dragoon being braindead, probably one of the only classes that requires planning things out over 40 seconds ahead of time....while classes like Samurai require essentially zero planning and have no personal cooldowns to line up. I don't think the DRG changes were necessary but that is a different argument than the class being braindead
My static really enjoyed the new shake it off, made Neo a lot easier to heal during GCO and during the end of the encounter

Job Balances is the unofficial subtitle for Stormblood the expansion. Revamping the battle system inherently suggests needing reworks and fixes for all jobs. This is not complicated in the least, so anyone saying "get over it", "play another job", or "stop complaining" can just see themselves out right now.
The fact that the Devs are applying fixes that are out of touch with player desires is definitely an issue, but the unfortunate caveat of this fact is that many players cannot speak with any real authority on how classes should be fixed because a large number of casual players think that classes are fine since they are not experiencing the frustrations of high-end play.
Lastly, if the Devs would just give in and allow a test server with select players to test before implementation, it would save LOADS of headache on the playerbase and on the Devs themselves in the long run. The current rollout cycle that is locked in before feedback can even be given is highly inefficient.



Very true. I certainly haven't seen what is going on at the high-end of play.*snip* Many players cannot speak with any real authority on how classes should be fixed because a large number of casual players think that classes are fine since they are not experiencing the frustrations of high-end play.
Lastly, if the Devs would just give in and allow a test server with select players to test before implementation, it would save LOADS of headache on the playerbase and on the Devs themselves in the long run. The current rollout cycle that is locked in before feedback can even be given is highly inefficient.
Anyways, I just popped in to say your idea of SE having a test server open to a select group of experienced players would be a big step in the right direction for Final Fantasy XIV. Gaining the insight of expert players on such topics as dungeons, crafting, raiding, questing, class game play, and class balance would help Square Enix put out a better product all around.
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