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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by FoodAspectedPrimal View Post
    The Devs don't care about the players anymore. They only care about their internal ideals about the game. This is how a multiplayer game kills itself.
    It only took 2 expansions for players to figure this out?
    (0)

  2. #2
    Player
    Bariaus's Avatar
    Join Date
    May 2015
    Posts
    42
    Character
    Ajora Glabados
    World
    Brynhildr
    Main Class
    Goldsmith Lv 60
    Calm your tits. Yup, the battle design team is making a mediocre job on this patch. But everything else QoL/content/UI/AI wise is pretty solid. It seems that they focused their resources on these kind of solutions, rather than focusing on job balances which ain't the priority for now. Yes, I'm still mad at the monk issue, but I'm being a tad positive, and we'll just have to wait for them to check their game data and see how players are using the new stuff they implemented on jobs. The thread's title is pretty harsh and making a poor assumption.
    (1)

  3. #3
    Player RaizeGraymalkin's Avatar
    Join Date
    Nov 2014
    Posts
    263
    Character
    Volta Fross
    World
    Lamia
    Main Class
    Archer Lv 61
    Over reaction. The thread.
    (8)

  4. #4
    Player
    Khel's Avatar
    Join Date
    Jan 2017
    Posts
    149
    Character
    Khel Pyke
    World
    Ultros
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by FoodAspectedPrimal View Post
    Changes to dragoon make no sense. They are trying to make a brainless class easier to play.
    .
    Says the even Braindeader Samurai.
    (6)

  5. #5
    Player
    Music4Therapy's Avatar
    Join Date
    Oct 2017
    Posts
    13
    Character
    Mother's Rosario
    World
    Leviathan
    Main Class
    Summoner Lv 70
    Summoner flows really well, imo. The problem is, it requires thought.

    Everything you do is locked behind Aetherflow, so you'll be working in 60 second increments and within said increments you flow through 2-3 phases, Rouse.. DWT.. Bahamut. Once you understand that the class flows extremely well and works in ~20 second increments.

    Summoner also is currently the 2nd highest DPS at the 50-99% range in FFLogs, with only Samurai above it. If you include the raid dps increase via Radiant Shield, a 2% phys damage debuff that potentially lasts 24 seconds and is on a 60 second cooldown, and the raidwide Devotion buff (2% for 15 seconds on a 2 minute CD) they are easily ahead of Samurais in DPS. They also are MUCH more mobile than BLM and arguably RDM (Dualcast makes every other cast instant whereas SMNs can make use of ruin 2 at what is now only a 30 potency loss compared to 50 before via Ruin 3), do better damage than BLM and RDM, have better utility than BLM and RDM (BLM virtually none, while the rDPS increase Devotion, Contagion, and Radiant Shield bring outweighs those that Embolden brings), and can also resurrect allies now that we are overflowing with MP every 60 seconds because Swiftcast is no longer needed to use a Ruin 4 proc during Bahamut phase... 1 rez a minute should be fine if your group knows the fight.

    In other words, SMN flows very well if you understand the class, has the best DPS and utility of all the casters by a solid margin... ESPECIALLY if you take into account their rdps increase via said utility, AND is very mobile. I don't understand why people are continuing to complain about Summoner. Even before 4.1 SMN was in a great spot, but now? Geez man we are insane.
    (4)

  6. #6
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    The reason they didn't change MNK for 3.x is bc it is playing exactly how they want it to play. The Summoner changes made the class flow better but didn't really make it less complex, yes. DRG got harder for experts but easier for bads who let HT fall off. And comparing Shake it Off, a defensive cooldown, to an entire dps class proves you have no idea what you're talking about.. One is significantly easier to balance than the other.

    What really shows is them not listening is the 100000 page DRK problems thread in the tank section being entirely ignored.
    (2)

  7. #7
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by RLofOBFL View Post
    The reason they didn't change MNK for 3.x is bc it is playing exactly how they want it to play. The Summoner changes made the class flow better but didn't really make it less complex, yes. DRG got harder for experts but easier for bads who let HT fall off. And comparing Shake it Off, a defensive cooldown, to an entire dps class proves you have no idea what you're talking about.. One is significantly easier to balance than the other.

    What really shows is them not listening is the 100000 page DRK problems thread in the tank section being entirely ignored.
    You seem to be under the impression that this game isn't a service we pay for. The fact of the matter is, we do pay for this game. It doesn't matter if the devs are happy with the way a job plays if the majority of the playerbase of that job is unhappy about it, then the devs have failed. We pay their paycheck, this isn't some passion project they're working on for free that we're reaping the benefits of. If people are pissed that Monk hasn't changed since ARR, the devs should fix it. If people think the new actions on Monk are lazily designed, the devs should fix them.
    (2)

  8. #8
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Had to laugh at the notion of Dragoon being braindead, probably one of the only classes that requires planning things out over 40 seconds ahead of time....while classes like Samurai require essentially zero planning and have no personal cooldowns to line up. I don't think the DRG changes were necessary but that is a different argument than the class being braindead

    My static really enjoyed the new shake it off, made Neo a lot easier to heal during GCO and during the end of the encounter
    (0)

  9. #9
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Job Balances is the unofficial subtitle for Stormblood the expansion. Revamping the battle system inherently suggests needing reworks and fixes for all jobs. This is not complicated in the least, so anyone saying "get over it", "play another job", or "stop complaining" can just see themselves out right now.

    The fact that the Devs are applying fixes that are out of touch with player desires is definitely an issue, but the unfortunate caveat of this fact is that many players cannot speak with any real authority on how classes should be fixed because a large number of casual players think that classes are fine since they are not experiencing the frustrations of high-end play.

    Lastly, if the Devs would just give in and allow a test server with select players to test before implementation, it would save LOADS of headache on the playerbase and on the Devs themselves in the long run. The current rollout cycle that is locked in before feedback can even be given is highly inefficient.
    (5)

  10. #10
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Llugen View Post
    *snip* Many players cannot speak with any real authority on how classes should be fixed because a large number of casual players think that classes are fine since they are not experiencing the frustrations of high-end play.

    Lastly, if the Devs would just give in and allow a test server with select players to test before implementation, it would save LOADS of headache on the playerbase and on the Devs themselves in the long run. The current rollout cycle that is locked in before feedback can even be given is highly inefficient.
    Very true. I certainly haven't seen what is going on at the high-end of play.

    Anyways, I just popped in to say your idea of SE having a test server open to a select group of experienced players would be a big step in the right direction for Final Fantasy XIV. Gaining the insight of expert players on such topics as dungeons, crafting, raiding, questing, class game play, and class balance would help Square Enix put out a better product all around.
    (0)

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