Page 11 of 132 FirstFirst ... 9 10 11 12 13 21 61 111 ... LastLast
Results 101 to 110 of 1316

Thread: Black Mage

  1. #101
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    BLM needs some kind of bonus that accumulates or fires off each time you spend any number of umbral hearts, so that it’s
    both worth it to use B4 every rotation on single targets and worth it to cast F2 twice before Flare on grouped targets.

    It could be an accumulating buff to personal damage or a penalty to the target’s magic resistance or even “free” seconds of Foul charge time so that Foul benefits more from spellspeed, I dunno. But Blizzard 4 is currently the most glaring weakness in BLM design.

    Oh yeah, and I want UI options to put Leylines/Between the Lines on one button, and Enochian/Fire4/Blizzard4 on another single button.
    (4)

  2. #102
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Single-button UI would be appreciated for things like that, but I'm pretty fine with how it is. I just need the elephant in the room addressed, and that is the "raw damage utility" paradox/myth.
    (5)

  3. #103
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Ferrinus View Post
    BLM needs some kind of bonus that accumulates or fires off each time you spend any number of umbral hearts, so that it’s
    both worth it to use B4 every rotation on single targets and worth it to cast F2 twice before Flare on grouped targets.

    It could be an accumulating buff to personal damage or a penalty to the target’s magic resistance or even “free” seconds of Foul charge time so that Foul benefits more from spellspeed, I dunno. But Blizzard 4 is currently the most glaring weakness in BLM design.

    Oh yeah, and I want UI options to put Leylines/Between the Lines on one button, and Enochian/Fire4/Blizzard4 on another single button.
    You and I talked this over in the other 4.0 thread where I qq'd over BLM sucking, but I'd also like a new form of Raging Strikes tbh.
    Like a new ogcd with a 120s cd that gives me 20% extra damage over 20s or something like that. I miss aligning openers like I did on Midas/Creator

    I also may be the only one, but Eno+F4+B4 in the same button messes my brain up. I hate it in pvp.
    I have one bar for ogcd buffs, on for astral spells and one for umbral spells.
    Seeing a F4 in the umbral bar or eno in the astral bar is so... disconcerting.
    (2)

  4. #104
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    In all fairness the "IV spells and enochian" in one button can create issues with latency. BLM already has fewer buttons than other jobs, I don't see a reason for that to happen. It is like this on PvP because they tried to reduce buttons to a minimum. As for LL becomes BtL, while it would be cool there isn't much reason for it either except for a mild QoL and can also create latency issues.

    On top of that, almost everyone agrees new Blizzard IV sucks and Umbral Hearts are a bad mechanic. Making Polyglot sacale with SpS would also be great, at some point in gearing we'll need a sweet SpS spot instead of simply stacking it if nothing about MP ticks and Polyglot changes.

    About Raging Strikes: one more oGCD to clip wouldn't be much fun, we already have the role skills to use that are a pain sometimes. I'd rather like passive Enochian buff or just plain more potency on spells. Plus, more buffs to juggle increase damage disparity between players and SE doesn't want that so they might simply not do it because of that.
    (2)
    Last edited by zuzu-bq; 10-10-2017 at 08:21 AM.

  5. #105
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by zuzu-bq View Post
    snip
    Clipping ogcds isn't an issue with Triple if they have longer cds (60/90/120s).
    Clipping is only an issue on Manashift/Manaward because they may not align with Triple/procs.
    In fact, Manashift will only align with procs because you do it after getting the first UI tick, and optimally you never Triple there (Triple is best used on F4 for maximum dps gains).
    (1)

  6. #106
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Yeah clipping isn't an issue with Triple up. Which realistically almost never happens outside openner for role skills and Manaward. Even on openner you're still forced to clip Enochian anyways.
    (0)

  7. #107
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Flat potency buffs are not only boring, but dangerous. Haphazardly increasing B4/F4 to 280 for instance, would be a VERY poor decision on SE's part, particularly with regards to scaling and testing. The class does decent damage, we don't want it to be SO strong that it's broken, it just needs some love and quality of life, particularly with regards to B4 and in my opinion, thundercloud (proc length/dot length could use an adjustment to better fit together or add together).
    (0)

  8. #108
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Flat potency buffs are far less dangerous than buffs on skills that provide percentage stuff. Like they keep doing everywhere. Don't underestimate MCH's +1% buff.
    (0)

  9. #109
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by zuzu-bq View Post
    Flat potency buffs are far less dangerous than buffs on skills that provide percentage stuff. Like they keep doing everywhere. Don't underestimate MCH's +1% buff.
    It increases their average RDPS contribution by 20%, which it was 1.25% before, meaning 1.25 x 1.2 = 1.5.

    If we take a raid with 30,000 RDPS, then previously the Machinist provided an extra 375, and now provides an extra 450. This will fluctuate based on buff alignments, uptime windows, etc, by encounter. If a machinist previously was doing 5k DPS, then the previous RDPS was would put him at 107.5% of his damage, while the +1% buff would tune this to approximately 109%.

    By any metric it's pretty close to a statistical insignificance -which is still more than Black mage can claim- D:
    (3)

  10. #110
    Player
    Aysen's Avatar
    Join Date
    Jul 2011
    Posts
    25
    Character
    Anciene Peacecraft
    World
    Excalibur
    Main Class
    Thaumaturge Lv 70
    It would be cool if every time a BLM spends an Umbral Heart the entire party received a small amount of mana.

    Practically, it could be something like all party members recover 1% of their mana. Roughly 3% every 30s seems reasonable. Can tweak the numbers. Maybe 2%. Who knows.

    Lore-wise it could be something like, shatters an Umbral Heart and directs it's energies to bolster the party's mana and calm the torrent of energies surrounding the black mage while affected by Astral Fire.

    Wouldn't be too far of a stretch lore-wise, would make Umbral Hearts more than a gimmick and would give BLM party usefulness. We're already considered "mana batteries". Might as well embrace it.
    (0)
    Last edited by Aysen; 10-10-2017 at 02:16 PM.

Page 11 of 132 FirstFirst ... 9 10 11 12 13 21 61 111 ... LastLast