4. Setting Actions and Traits
The following reforms will be made to the conditions for setting actions and traits:
* Upon learning an action for your current class, that action will automatically be set to the action bar and cannot be voluntarily removed.
It will be possible, however, to move the action to another slot.
* Action costs will be abolished. Instead, a cap will be imposed upon the number of actions from other classes that can be set. The cap will be determined by the level of your current class.
* Players will no longer be bound by level restrictions when setting actions from other classes.
For instance, a level 1 pugilist will be able to set a level 30 gladiator action. However, the effectiveness of that action will be scaled down accordingly.
* All traits will be made class-exclusive.
Adjustments will be made so that certain actions will only unleash their full potential when paired with traits belonging to the same class.
* In conjunction with the above changes, the Actions & Traits interface will undergo redesign in order to make action placement and repositioning more intuitive. Readying an action for use will become a two-step process: players set an action, after which they will have the opportunity to rearrange the action bar.