Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 34
  1. #11
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Truthfully, a lot of the healer kits have gotten heavier with heals classified as "abilities" instead of "spells". In ARR white mage only had Benediction, and SCH's lustrate was always 25% so it didn't get too critical an eye there.

    But, times have changed. It would be nice if Largesse, Fey Illumination, and so on were changed to affect both.
    (2)

  2. #12
    Player
    Krovoc-The-Destroyer's Avatar
    Join Date
    Sep 2016
    Posts
    48
    Character
    Eira Rosynwhyr
    World
    Hyperion
    Main Class
    Dark Knight Lv 70
    Even if the heal bonus was reduced, I'd be happy if for no other reason than to even things out. It seems as if it would help in balancing the classes in general if the dev team didn't have to consider how much healing was done by what kind of source.
    (0)

  3. #13
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Krovoc-The-Destroyer View Post
    Even if the heal bonus was reduced, I'd be happy if for no other reason than to even things out. It seems as if it would help in balancing the classes in general if the dev team didn't have to consider how much healing was done by what kind of source.
    Largesse already had its output cut by 33% and its cooldown increased by 50%; I'd rather not see more nerfs to it, personally. FI's 10% also doesn't strike me as something overly powerful...

    FWIW, I've never really seen anything like "Well SCH's so powerful, that's why defiance doesn't affect healing abilities" from the dev team. I think it's just been an incidental mechanic... that used to just not really matter much. And when lustrate was % based, defiance would boost healing received by boosting the warrior's HP.
    (7)

  4. #14
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Risvertasashi View Post
    FWIW, I've never really seen anything like "Well SCH's so powerful, that's why defiance doesn't affect healing abilities" from the dev team. I think it's just been an incidental mechanic... that used to just not really matter much. And when lustrate was % based, defiance would boost healing received by boosting the warrior's HP.
    Yeah, that's what I think too. At one point Warriors had Bloodbath and they probably didn't want *that* getting boosted, hence the mechanic. Now it's effectively just something that's left over from back then because it's never gotten high enough up the priority list for someone on the dev team to put time into it.

    At least, that's my theory.
    (2)

  5. #15
    Player
    Aniond's Avatar
    Join Date
    Nov 2015
    Location
    Casa Grande, AZ
    Posts
    205
    Character
    Siolenas Darkleaf
    World
    Zalera
    Main Class
    Dragoon Lv 76
    Hate to say it but I hope they give me another vial to level 60... SCH is on the bench
    (0)

  6. #16
    Player
    BorisDaBlade's Avatar
    Join Date
    Sep 2015
    Posts
    462
    Character
    Boris Taglia
    World
    Siren
    Main Class
    White Mage Lv 80
    Figure I’d post here since this doesn’t need its own thread.

    What’s up with deployment tactics for 4.0? They put e4e in role actions but force the sch to cc it because it basically halves deployments ability without it.

    Sorry if is been discussed, just started to work on my sch and didnt pay attention the the forums on the matter
    (0)

  7. #17
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by BorisDaBlade View Post
    Figure I’d post here since this doesn’t need its own thread.

    What’s up with deployment tactics for 4.0? They put e4e in role actions but force the sch to cc it because it basically halves deployments ability without it.

    Sorry if is been discussed, just started to work on my sch and didnt pay attention the the forums on the matter
    Since E4E only procs off physical damage, it's never had great synergy with deployment to begin with. I wouldn't worry about it, situations where E4E is useful on anyone but the tank are very rare and niche.
    (4)

  8. #18
    Player
    BorisDaBlade's Avatar
    Join Date
    Sep 2015
    Posts
    462
    Character
    Boris Taglia
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Risvertasashi View Post
    Since E4E only procs off physical damage, it's never had great synergy with deployment to begin with. I wouldn't worry about it, situations where E4E is useful on anyone but the tank are very rare and niche.
    Ah, ok. Thanks for the clarification.
    (0)

  9. #19
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    E4E isn't worth taking, tbh. Long cooldown, no guarantee it'll work, and because it procs off physical damage it's pretty useless in raids.
    (3)

  10. #20
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by RyuDragnier View Post
    E4E isn't worth taking, tbh. Long cooldown, no guarantee it'll work, and because it procs off physical damage it's pretty useless in raids.
    I don't know about ruling it out entirely. It does sometimes see use in bleeding edge progression, in cases where damage all around is just very heavy. While the proc can only be triggered by physical damage, the damage reduction applies to magic too -- i.e., it does make those raid hits weaker, the raid hits just won't trigger it in the first place. I wonder if we'll see any of the top groups use it in Unending Coil? But with Addle replacing Virus, maybe not. And if the auto attacks are magic, that will also rule out E4E. We'll see soon, I suppose.

    But in all cases I would call it pretty niche. Maybe it too could use a small buff to be more competitive...
    (1)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast