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  1. #1
    Player
    Krovoc-The-Destroyer's Avatar
    Join Date
    Sep 2016
    Posts
    48
    Character
    Eira Rosynwhyr
    World
    Hyperion
    Main Class
    Dark Knight Lv 70
    Even if the heal bonus was reduced, I'd be happy if for no other reason than to even things out. It seems as if it would help in balancing the classes in general if the dev team didn't have to consider how much healing was done by what kind of source.
    (0)

  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Krovoc-The-Destroyer View Post
    Even if the heal bonus was reduced, I'd be happy if for no other reason than to even things out. It seems as if it would help in balancing the classes in general if the dev team didn't have to consider how much healing was done by what kind of source.
    Largesse already had its output cut by 33% and its cooldown increased by 50%; I'd rather not see more nerfs to it, personally. FI's 10% also doesn't strike me as something overly powerful...

    FWIW, I've never really seen anything like "Well SCH's so powerful, that's why defiance doesn't affect healing abilities" from the dev team. I think it's just been an incidental mechanic... that used to just not really matter much. And when lustrate was % based, defiance would boost healing received by boosting the warrior's HP.
    (7)

  3. #3
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Risvertasashi View Post
    FWIW, I've never really seen anything like "Well SCH's so powerful, that's why defiance doesn't affect healing abilities" from the dev team. I think it's just been an incidental mechanic... that used to just not really matter much. And when lustrate was % based, defiance would boost healing received by boosting the warrior's HP.
    Yeah, that's what I think too. At one point Warriors had Bloodbath and they probably didn't want *that* getting boosted, hence the mechanic. Now it's effectively just something that's left over from back then because it's never gotten high enough up the priority list for someone on the dev team to put time into it.

    At least, that's my theory.
    (2)