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  1. #1
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by bswpayton View Post
    Show me an mmo that's not focused on combat. That stuff works for games like the sims but every popular mmo focuses on combat before everything else.
    Mabinogi
    Second Life

    Runescape, though has a lot of combat, also has a very large "skiller" presence (people that do not raise any combat skills).

    That's just games I've been exposed to. They are games that have combat, but are not centered around it. They are played with countless of other strangers online, ringing true to the qualification of being an MMO. They are games focused on the social aspect of MMOs more than anything. You could argue Facebook games are MMOs (require help from other players) to progress, like in Farmville, however I'm sure you'll tell me those aren't MMOs.
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    Last edited by JunseiKei; 10-07-2017 at 12:25 PM.

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by JunseiKei View Post
    Mabinogi
    Second Life

    Runescape, though has a lot of combat, also has a very large "skiller" presence (people that do not raise any combat skills).
    Mabinogi is a bit of a special case, as Nexon pioneered the freemium, fueled-by-gachapon model, so they have to keep making new gear to feed that model. Sometimes they recycle things, just like Square-Enix.

    Second Life however is not a MMORPG. It's essentially an empty sandbox. Most of the content in SL is centered on trying to simulate something, and that includes all things naughty.

    All other MMORPG's focus on combat because that is the easiest way to create non-stop content by changing some levers. Just drop some slimes, wolves, and zombies, and you got a game. When your players get bored of that content, you change their colors and give them a new area with the same monsters again that have new skills, or are tougher, or faster, or whatever.

    Like where FFXIV fails, on it's face, sometimes is how puzzles are handled. To put it bluntly, there are no puzzles in FFXIV. Most MMORPG's have no puzzles because they don't want to frustrate their players with puzzles, they want to frustrate their players with choreography that they can just learn. Playing with randoms is like herding cats, especially when there are language barriers. Hence I'm almost certain that the purpose of the squadrons was always to give new and experienced players a way to play content that is more puzzle-oriented.
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