Show me an mmo that's not focused on combat. That stuff works for games like the sims but every popular mmo focuses on combat before everything else.
Guys, take it from someone who tried, and just ended up wasting their time.
Dont engage the people who're just comming here to complain and moan. They get off on complaining, and the sun is more likely to turn into a black hole, then these people are to stop complaining and whining over things that are more often then not incredibly premature
He's referring to the FFXIV documentary that was released this summer in which Koji-fox, Yoshida and other SE members discuss how 1.0 was made and Koji says that the team tried to follow on the steps of FFXI because it succeded before and in their mind it would succed again (FFXIV part 1 19:30 mins for reference)1.0 had nothing to do with FFXI.
FFXIV 1.0 and ARR only take monster names and character models and such, being inspired from FFXI, there is things that FFXI even handles better then FFXIV, like transmission of data coding. Game play and such is more based on wow then anything else.
The update has a lot of improvement than things to do, which is okay for me tbh. I love new content, don't get me wrong and I do wish it was more to do for me (things thats interesting for me) the things that isn't might have value for others, so no complaints here. A game that needs to last longer over few more years needs updates like this, to make the game more fluid and better for all of us. I thinkt he updates are great and I honestly been missing a lot of the things they adding.
I mean, at this point, if you really have a problem with the amount of content right now, then you could always NOT log in on patch day; doubly so if you're on a high pop server, so that everyone who DOES want to partake in Housing Savage can get online in time to do so. There's no need to try bringing things down for everyone else.
Last edited by Aster_E; 10-07-2017 at 08:51 AM.
Why does it matter the genre? You don't think people who play The Sims also like combat focused games? I've played The Sims, I've also played Halo, Mass Effect, Final Fantasy, The Three Kingdoms and a slew of other games spanning numerous genres. One of my favourite games of all time is Life is Strange, a game where this isn't any combat. You do not determine what everyone enjoys. A good number of people are looking forward to 4.1 exclusively because of Shirogane.
I love Sims, this thread has lasted this long not based on what someone likes or dislike. It keeps going because people disagree on the definition of what content is. If a furniture piece is content then so is a level one axe for warrior. Meaning anything and everything can be considered content to some in this thread. My opinion just differs those are just gaming features to me but to each their own. Like I've said throughout this thread the original post said this patch is empty and I agree.
Isn't this just a typical patch, minus one dungeon, plus some other content we don't usually get? Also, PvP is actually being balanced regularly, alongside PvE now. I'm more concerned about the quality of what we're getting more than the quantity at this point. Return to Ivalice looks a lot more interesting than any of the 24 man raids in 3x, imo. It seems more production value went into it as well, seeing as how square hired guest creators specifically to contribute to this raid.
Mabinogi
Second Life
Runescape, though has a lot of combat, also has a very large "skiller" presence (people that do not raise any combat skills).
That's just games I've been exposed to. They are games that have combat, but are not centered around it. They are played with countless of other strangers online, ringing true to the qualification of being an MMO. They are games focused on the social aspect of MMOs more than anything. You could argue Facebook games are MMOs (require help from other players) to progress, like in Farmville, however I'm sure you'll tell me those aren't MMOs.
Last edited by JunseiKei; 10-07-2017 at 12:25 PM.
Mabinogi is a bit of a special case, as Nexon pioneered the freemium, fueled-by-gachapon model, so they have to keep making new gear to feed that model. Sometimes they recycle things, just like Square-Enix.
Second Life however is not a MMORPG. It's essentially an empty sandbox. Most of the content in SL is centered on trying to simulate something, and that includes all things naughty.
All other MMORPG's focus on combat because that is the easiest way to create non-stop content by changing some levers. Just drop some slimes, wolves, and zombies, and you got a game. When your players get bored of that content, you change their colors and give them a new area with the same monsters again that have new skills, or are tougher, or faster, or whatever.
Like where FFXIV fails, on it's face, sometimes is how puzzles are handled. To put it bluntly, there are no puzzles in FFXIV. Most MMORPG's have no puzzles because they don't want to frustrate their players with puzzles, they want to frustrate their players with choreography that they can just learn. Playing with randoms is like herding cats, especially when there are language barriers. Hence I'm almost certain that the purpose of the squadrons was always to give new and experienced players a way to play content that is more puzzle-oriented.
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