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  1. #1
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Blacktestament7 View Post
    To be honest, I've pretty much given up on Monk. I don't know if I'm in the minority with the people who don't like the MNK changes or not but I know that the ff team doesn't care enough to read these forums to actively change what they've done. As long as you have enough people willing to adapt to bad design and play it well enough that not enough complain, nothing's gonna change. At least, that's my two cents. MNK was sacrificed for SAM and at this point I've made my peace with that.
    personally, i tink what the only way the dev team could do something to change monk, is what said job is played by almost nobody....(and i doubt this scenario will happen) that, or they just delete it , because otherwise, for them the job is just "fine"

    i kinda doubt they will do nice changes for 5.0 on monk seeing what they lack of direction on how monk should play
    (0)

  2. #2
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Xau View Post
    i kinda doubt they will do nice changes for 5.0 on monk seeing what they lack of direction on how monk should play
    The problem is probably not that they lack direction on how monk should play, but rather that they already reached the goal laying in that direction during ARR and now are struggling to come up with new gimmicks for a "finished" job.

    It's like a painter that has finished his painting and then gets told to add something. First he adds some cows to the farm, then a scarecrow here, a scarecrow there and at some point, he runs out of ideas and starts adding UFOs and pyramids. And I like to think whoever conceived Riddle of Fire was at the UFO stage.
    (9)

  3. #3
    Player
    Tigerlilley's Avatar
    Join Date
    Aug 2014
    Posts
    508
    Character
    Tiger Lilia
    World
    Behemoth
    Main Class
    Monk Lv 90
    Quote Originally Posted by Zojha View Post
    The problem is probably not that they lack direction on how monk should play, but rather that they already reached the goal laying in that direction during ARR and now are struggling to come up with new gimmicks for a "finished" job.

    It's like a painter that has finished his painting and then gets told to add something. First he adds some cows to the farm, then a scarecrow here, a scarecrow there and at some point, he runs out of ideas and starts adding UFOs and pyramids. And I like to think whoever conceived Riddle of Fire was at the UFO stage.
    I think this has been my favourite anecdote so far.
    I'm pretty sure whoever conceived Tackle Mastery was freaking out after the UFO stage.
    (2)

  4. #4
    Player
    Yneko's Avatar
    Join Date
    Aug 2015
    Posts
    9
    Character
    Y'neko Rohzu
    World
    Ragnarok
    Main Class
    Monk Lv 80
    To me, the main problem is not with the RoF slowdown, but actually it's Brotherhood. The slowdown is there, because you are getting extra TFC at RANDOM. Example: you just used bootshine, steel peak,... oh, TFC is ready! but I'm 0.5s into next GCD, what should I do? use TFC and postpone my GCD (dps loss) or postpone TFC (potential loss on chakra procs)? With the option to double weave oGCDs it is not a problem. Problem is the word RANDOM.

    Just today I had ZERO (!!!) TFCs from BH during one of our pulls on o4s during opener. If that happens - and it happens a lot - the slowdown feels terrible. If you are lucky, you'll get 2-3 TFCs. In the second scenario, you won't fell the slowdown because you have a lot of oGCDs to use and the overall flow feels actually faster. In the first scenario tho, RoF feels like sh*t.

    Brotherhood is not within your control, which makes playing monk very frustrating (for me). You join a dog farm with 3 casters? Well, forget about extra TFC. You wanna run expert roulette with monk? Why don't you rather level up samurai? And even if you raid in a standard comp with 1 ranged physical, 1 other melee and 2 tanks, you can still end up with nothing, because the job's performance changed from pure player-skill-dependent to RNGxRNG+RNG (and a little bit of player skill). 30% change to proc? If it ain't 100% might as well be 10% and you wouldn't see the difference.

    I do not want the slowdown from RoF to be removed (but I'm not against it, if BH would be changed). I want rotation I can count on. A rotation that works in 4man or heavy caster 8man, too. One RNG mechanic is OK, 2 is meh but a RNG mechanic that is party comp dependent with another RNG inside RNG is a bit too much...

    I won't go into Tackle Mastery or OIL territory. They are useless. Period. Heavy rework or removal. End of discussion.
    (Earth tackle is especially my favourite. You use RoE to keep your GL during downtime and you are stuck with a GAP CLOSING skill that has SHORTENED reach, which means you have to immediately switch to FoF, making Earth's Reply status even bigger joke it is. While I can see the idea behind RoF, this one I have no clue...)

    Tornado Kick and RoE work agains each other. Again - rework or removal of one of those (and I do not mean changing recast time or potency buffs/nerfs). End of discussion.

    I won't be giving ideas on how to change monk, because SE probably ignores negative feedback on monk threads anyway. I listed what is wrong because after 3 years of raiding as monk I'm not having fun anymore and I want to have fun again in 4.2.
    (0)
    Last edited by Yneko; 10-07-2017 at 11:09 AM.

  5. #5
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Yneko View Post
    -Brotherhood complaints-
    It occurred to me if they changed Brotherhood's interaction for Monk from gaining procs at random to giving Monk an effect that removes the Chakra requirements for Chakra Abilities it would solve a lot of the issues with it. There's no RNG so Monk's output would be consistent regardless of party comp, so it wouldn't feel like a total whiff to use in 4-mans or caster heavy comps, if there were multiple Monks there wouldn't be an issue with overwriting each others chakras, it wouldn't even be a buff to Monk (or at least, not a particularly large one) since Forbidden Chakra is already throttled behind a 5-second cooldown, so you'd just get 3 Forbidden Chakras per Brotherhood (one at 1 second, 6 seconds, and 11 seconds) which is basically just the best case scenario for the skill.
    (1)
    Last edited by SpeckledBurd; 10-17-2017 at 05:28 AM.

  6. #6
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    i think monk damages is fine BUT needs abit buff cuz smn changes.but some abilities of stomblood needs QOL like brotherhood,riddle fire,riddle earth,mastery tackles,mantra

    Brotherhood:brotherhood is so melees centric i want to work on caster too so it wont feel like gabage with caster comp OR give buff to us too cuz new devotion apply buff on smn why not to us too.Make brotherhood stack when there mnks.Add side effect when second brotherhood is apply you dont gain 5% of it but you get your chakras.
    Riddle Of Fire:Feel slow/clunky reduce dmg 5%(so it be 25%) on remove speed penality.Add 50% TP reduce
    Riddle Of Earth:It need to freeze GL when roe buff is up perfect for long downtime.
    Tackle Mastery:Make it something useful.
    Mantra:smn got shetty mantra on devotion i want shetty devotion on my mantra.
    Unerf some positionals moves cuz how cray smn dps are rn.
    Here you go mnk is fun again.
    (0)