We do not know for sure whether or not Dark Knight is going to see adjustments in 4.1, as we don't have all of the information about the upcoming adjustments. Hopefully this is the case, because it's probably the job most in need of changes right now in my opinion. There's no sense getting preemptively angry at patch notes when we don't even know their contents yet.

Quote Originally Posted by Chrono_Rising View Post
For the aggressive players TBN works against us, no matter how little, exactly when we would want it the most.
As I recall, TBN is no longer a DPS loss, but a very *VERY* minute DPS gain. Personally, and I'm sure I'm in the minority here, I think TBN is awful. DRK pretty much revolves around a mitigation ability that's essentially just a clunkier Inner Beast or Sheltron that costs more resources. From a defensive standpoint, DRK has a lopsided kit that leans too heavily on a burst-centric cooldown to handle the fluff damage they take in fights; for the more offensively focused player, you have to gamble 1/4th of your MP on the hope that you'll catch two autoattacks and break TBN every 15 seconds for what amounts to an absolutely minimal gain in DPS.