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  1. #1
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,175
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SleepyNeko View Post
    I don't get this whole laziness angle you are coming from. I already said bole is optional to drop because it is situational [...].
    Why is Bole optional to drop, when you just can play it out on the tank at any given time? It's a 20% damage reduction - A free rampart for them.
    Less damage on the tank means less healing needed, less healing means more breathing room for other things to do. Like doing damage, for example.

    My topic wasn't about expand vs extend - I mere commented that many astrologians I ran across as I level up all my combat jobs simply use expand on every card they get and I do not believe that's the best way to get the most out their cards.
    And cards will go to waste, mind you. They often will, even without the use of extend. That, also, is something Astrologians need to think about as well when they choose to play their buffs.

    When you got a boss fight going, then there is nothing to hold you back burning Spear and apply Time Dilation and Celestial Opposition on a single target for maximum effect.
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    Last edited by Arrius; 10-06-2017 at 05:23 AM.

  2. #2
    Player
    SleepyNeko's Avatar
    Join Date
    Aug 2017
    Posts
    150
    Character
    Chocola Puddin
    World
    Typhon
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Arrius View Post
    Why is Bole optional to drop, when you just can play it out on the tank at any given time? It's a 20% damage reduction - A free rampart for them.
    ...
    Yeah I agree that since it is RNG you can't always get optimal cards so some cards will go to waste. My main point is, using expand does not equal to bad in 4 man dungeon, that is all. Since bad or good is relative, then it becomes a Expand vs Extend vs Enhance discussion where enhance is very very situational and you only get it by burning Bole (hope not burning that balance), hence I talked about Expand vs Extend.

    I'm talking about dropping Bole usually because of my personal playstyle, since I always have expand queued I will hardly have a chance to use a Bole. My personal preference in 4 man is to RR all Ewer and Spire, if I already have expand I'll use redraw, if its still ewer/spire then its minor arcana. When I tank I never find the need for the extra mitigation from Bole since it is not a reliable mitigation to have and the cost of keeping a bole around will just make the dungeon take longer to complete.

    Obviously this is just my personal playstyle and I don't force it on anyone, but if someone tells me that it is a bad playstyle I'll need to see some evidence on why.
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