Quote Originally Posted by MyaValentine View Post
-first of all the concept of MT and OT is heavily outdate all tanks can MT and OT perfectly and you should be turning around to maximize damage.

-As a pld main, pld by no mean is the best "MT" DRK does more damage than both of them in tank stance
the 2 bolded parts contradict eachother, so I'd wager this is a moot point. (But it is worth mentioning this, because of SE's reasoning behind why they made DRK how it is.)

Quote Originally Posted by MyaValentine View Post
war has the best defensive CD and pld has the best fluf damage mitigation which makes it easier to mt on dps stance. all 3 have their flavor, there's no direct gain to who mt and who ot. Warrior does a bit more damage than pld but offers nothing the party (hence we are getting shake off buff) while ot PLD can offer intervention, passage and clemency DRK has the amazing TBN can as intervention is really good when on the OT spot that if needed can be more useful and better aplied, but then again all 3 tanks do roughfly the same damage so whoever is OT doesn't matter.
For the most part yeah, DRK was thought to be in the middle of the 2 tanks. Having the constant mitigation a WAR has with inner Beast, using TBN, and having a lesser Cover with TBN. Of course the final result was semi lack luster (though honestly not THAT bad.)

Quote Originally Posted by MyaValentine View Post
-during HW WAR was OP, as OP as a class could ever get, perfect mitigation, perfect self-sustain perfect damage hell they 8 manned thordan when it was relevant. war was the "perfect" class.
Technically it was 4 PLDs and 4 WARs, with the PLDs using hallowed for various parts, and helping with clemency on other parts. the PLDs usually MTed, while the WARs were just DPS with survivability.

Quote Originally Posted by MyaValentine View Post
DRK was the perfect MT did more damage than WAR and PLD during MT did more damage than paladin had bettern defense and constant raid magic damage debut combined with war it was perfect and there was nothing PLD could do tha the other 2 could not an better. PLD had nothing to show up with damage, mitigation or raid utility as it had none that was worth it.
WAR did more dmg as a MT than DRK did. Only reason DRK was the MT, was because part of its DPS requires being hit, and WAR did even more dps in OT than DRK does, so the best way to utilize them both, was to put the DRK into MT stance, despite the fact 2 WARs would do more DPS than DRK+WAR. (plus WAR would mitigate more dmg than a DRK would. My group even did double WAR tanking, even with the slight hit to our LB.)
PLD handled physical heavy fights better than DRK. DRK had to rely on foresight, and a reprisal, in order to survive tank busters, and then living dead when those were down, as every other physical CD was down too.
I forget which all those were, other than Sophia (which DRK is fine for, unless ur other tank dies, and u need to take constant TBs) and A11S, which had me stretch my CDs too thin, as there wasnt magic dmg to worry about.
PLD lacked CDs for magical heavy fights, and usually just did a tank swap, to last long enough till the next CD was ready.

Quote Originally Posted by MyaValentine View Post
very VERY big scene this time around, for starters all 3 tanks do roughly the same damage, so people wont exclude any tanks doe to damage they all can mt and ot as good as anyone and you don't have any big disadvantages as you did but either swaping a drk or war for a pld. there's no BEST PERFECT SECURE tank yes a lot of people are jumping on the pld bandwagon but PLD and WAR are equally as good drk lagging behind but a "small fraction" nothing compared to how PLD was behind back in HW.

to say tank balance isn't better than HW is a blaband lie it's and it's getting close.

I made this threat before 4.05 and most of the complains were warriors rotation, damage and feel of the class, this was fixed and adjusted warriors feel much better, organize and do more damage bringing warriors up, now the scenery is much different infact there's no talk of warriors at all that just show you the improvent and obviously the to point of disscusion now is DRK. that hopefully soon will get some adjustments on ither 4.1 or 4.15
The difference in DPS, compared to DRK, in 3.0, was roughly +100 for WAR, and -100 for PLD.
The difference in DPS from a WAR and DRK atm is roughly 200.
So you could argue the difference is roughly the same as it was in HW.
Except...
(1) The DPS checks arent steep enough anymore, for ppl to start kicking DRKs out for 200 dps, like they were in 3.0
(2) The difference of 200 DPS in 1k DPS is 20% difference. That 200 DPS in the current 4k dps model is only a 5% difference.
So with the above 2, u can argue that it really is more balanced. (depends on your perspective.)