How is Mydicislarj better than Mydic Islarj just curious guys, hope you can help me out of this conundrum.
How is Mydicislarj better than Mydic Islarj just curious guys, hope you can help me out of this conundrum.


Sure, great. Drop surnames.
Make it where I can name my character whatever I want without it going "lol there can only be ONE of this name in the entire world pick another one" forcing you to add stupid looking stuff like "XxX---insert name here---XxX" when you do.
Wait, you can't do that? Then keep surnames.
+1Sure, great. Drop surnames.
Make it where I can name my character whatever I want without it going "lol there can only be ONE of this name in the entire world pick another one" forcing you to add stupid looking stuff like "XxX---insert name here---XxX" when you do.
Wait, you can't do that? Then keep surnames.
/10char
[Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
Love to know scholars!
Last edited by Melodicya; 03-20-2011 at 11:59 PM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.




Yeah, poor arguments and trolling aside, don't remove the surnames feature, that's just.. dumb, really.
Do you have any idea how rare it is to find a game that doesn't have the stupid, arbitrary limit of one use per name? To this day, I've found three. Phantasy Star Online, Phantasy Star Universe, and Final Fantasy XIV; and the first two achieved it by using a system of numeric character ID's that'd make very little sense here, not to mention would be very difficult to implement and make user friendly given the differing game formats. Besides, I like the forename, surname, format.
Even setting aside the fact that the level of coding needed to remove surnames would be huge to the point of not being worth it - just think how many game systems have to call on our character name, it's a lot more than just name display and chat - the idea is still stupid. It's stupid even setting aside my first argument; how do you handle changing it to a one-name-per-player system? Tell huge numbers of players 'Sorry, you've gotta put up with being Forra#12 for the rest of your time here, or delete the character you worked so hard on, then remake and spend hours trawling for a name that isn't already in use'?
Last edited by Fensfield; 03-20-2011 at 08:21 PM.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
You forgot ultima online, one of the, if not the first graphical mmorpg and anyone could have any name.Yeah, poor arguments and trolling aside, don't remove the surnames feature, that's just.. dumb, really.
Do you have any idea how rare it is to find a game that doesn't have the stupid, arbitrary limit of one use per name? To this day, I've found three. Phantasy Star Online, Phantasy Star Universe, and Final Fantasy XIV; and the first two achieved it by using a system of numeric character ID's that'd make very little sense here, not to mention would be very difficult to implement and make user friendly giving the differing game formats. Besides, I like the forename, surname, format.
Even setting aside the fact that the level of coding needed to remove surnames would be really, really big - just think how many game systems have to call on our character name, it's a lot more than just name display and chat - the idea is still stupid. It's stupid even setting aside my first argument; how do you handle changing it to a one-name-per-player system? Tell huge numbers of players 'Sorry, you've gotta put up with being Forra#12 for the rest of your time here, or delete the character you worked so hard on, then spend hours trawling for a name that isn't already in use'?




Nah, not forgot - didn't know >.>
Still, horrible graphics aside (as in, not low graphics weight, just stylistically.. ick x.x at least to my mind. I mean really, sprites and environment at two different camera angles?) Ultima Online was something unbelievably special. It's a shame what it did can't really be done by a modern game, not without using an older, more dynamically modifiable graphics format would doom it on the wider customer base front.
Last edited by Fensfield; 03-20-2011 at 08:17 PM.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
You're not wrong though i'd argue the fact they restricted themsleves to those basical graphical elements allows what UO was was... ewww such terrible english. Basically the fact is isometric and didnt need everything rendered 3d let us have boats, houses, you name it(Im talking about whipping out a throne at e brit bank). It was a goood game game but just like wow, not for everyone =).Nah, not forgot - didn't know >.>
Still, horrible graphics aside (as in, not low graphics weight, just stylistically.. ick x.x at least to my mind. I mean really, sprites and environment at two different camera angles?) Ultima Online was something unbelievably special. It's a shame what it did can't really be done by a modern game, not without using an older, more dynamically modifiable graphics format would doom it on the wider customer base front.
Wow is a very good game, only a retard would say otherwise, ffxi was legit in its own right, i'd argue how good it was outside of FF fans because to be frank I didn't find it enjoyable(and yes I've played many mmorpg).
I think what we're talking about is surnames and how games have worked quite well with ppl hvaing multile of the same name..
I still ask for those who hate surnames how Isuqdiq is better than Isuq Diq
???




Oh, no, as I said - ' It's a shame what it did can't really be done by a modern game, not without using an older, more dynamically modifiable graphics format' - IE: Isometrics.You're not wrong though i'd argue the fact they restricted themsleves to those basical graphical elements allows what UO was was... ewww such terrible english. Basically the fact is isometric and didnt need everything rendered 3d let us have boats, houses, you name it(Im talking about whipping out a throne at e brit bank). It was a goood game game but just like wow, not for everyone =).???
I have nothing against Ultima's choice of graphics format I just.. don't get why the backgrounds had to be shown at an angle about 15 degrees off vertical, and the characters at about 30 degrees off vertical. I know a lot of people were fine with that but.. made my head hurt x.x Just like how WoW's choice of graphics, while not in any way bad, still make me feel ill for some reason >.>
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



