Quote Originally Posted by era1Ne View Post
Of course those dialog are implemented by Square Enix, but this doesn't mean it is their opinion or this is what they demand of their player base. Further more, the quest story was not about an healer journey to dps, so using this questline as an point to proof anything is a stretch. At one point the master tells her to never attempt to cast raise for instance. Do you think this it what square wants from healers or do you think this statement of an npc is an good reason for healers not to cast raise anymore? I don't think it is, because those are just part of an story square wanted to tell for reasons we don't know and the quests aren't an 101 heal guide. Those jobquest are imo just an introduction to the lore behind the class, some characters and some skills. Nothing else, for better or worse in this game. Imo "but the npc said", is not a good argument for those reasons.


This is an issue i got with ff14 btw, because those quest, while fun, don't really teach people how to play the class even at an slightly above basic level. Don't get me wrong, i would be against jobquest, that teach you everything (opener, rotation, ...), since the community does already an good job and if the developer would release an opener, then many would treat this as gospel more than some are treating openers from the community as gopsel now. An developer should imo not interfere like that with the community and gladly they don't.
As I think at least part of this most recent conversation about Sylphie came from me I would like to say you have the wrong interpretation of why it was brought up. If this is in any way due to me not fully explaining something I apologize.

I don't mean to use Sylphie and her story to say "Square says DPS",rather as a lore-based realization of the CNJ connection to nature magic. In the quest Sylphie has to reconnect with that part of her magic and I think (in an artistic sense) that does fit the pro-DPS narrative. She is being told that to grow and progress she has to open herself up to this aspect of her magic in the same way that a baby healer (either from WoW or otherwise) might have to expand their horizons to go further in the game. It is by no means a direct parallel but the similaraties exist. Whether this was the intention of SE or not with that questline is irrelevent, as are all dev opinions unless they exact some kind of meaningful change on how the game is actually played. Video games are like any other kind of art in that once released they are open to interperettation.

If the Sylphie storyline has any bearing on healer DPS directly it is to give an in-character reason for healers to DPS.

None of that changes the fact that many people do interpret Sylphie's story as direction to embrace their kit just like people learn relavent things from other job quests even when they aren't tutorials. In my opinion it is rather shortsighted to not leave yourself open to this sort of learning.

I also challenge you to describe why healer job quest instanced battles are designed primarily around combat if not to encourage healers to use their entire toolkit. They could have easily made each one basically a big healcheck with some dodging/mechanics but they did not. You may heal NPC's in those quests but you also mow down a whole bunch of enemies.