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  1. #91
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    Mar 2011
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    Quote Originally Posted by Rokien View Post
    They need too limit instances to once a week, with higher drop rates. Doing ifrit 100 times with no drops is very disappointing, but doing ifrit 10 times and getting a drop, is a lot better. That took 10 weeks to get the drop you wanted(or sooner) that adds life the the game. You can also make better statics with that as well, with your ls and friends. Same goes with the dark-hold instance. People got all the stuff in matter of one day for some people. That doesn't add depth to the game, it shortens the life of it.
    You wouldn't imagine how many people are going to storm this thread and dissagree with you on this.

    I brought up the thought of limiting instanced content to a type of "Ticket" system like leves so people wouldn't feel "Left out" if they couldn't always be on when their timer refreshed. If SE listens to the players on everything the game will become incredibally easy.

    Demanding challenging content and then allowing people to throw themselves at said content un-endingly is the reason why things like Darkhold and Ifirit lasted the community a few days before the optimal class/gear/time whatever was rained down from on high.

    It's hard for people to say they want the content to be spaced out a bit more, give them some more time to think about strategies instead of just trial-error everything under the sun in a day.

    Personally I wouldn't mind something like even a hour cooldown on instanced content (Perhaps allow a few "Tickets" like leves to build up) So people can't just bash their heads into a wall until it breaks down. You wouldn't imagine how much longer Ifirit would have lasted us if we could only do 7 runs a day.
    (1)

  2. #92
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    Mar 2011
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    Ul'dah
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    Even if they disagree, they can't disagree on there's nothing to do when you complete everything(which is easy to do) when you can do everything over and over and over, in a single day. That's the problem with instanced areas unless they are limited to a few times a week. Same with the world nms, they need to have longer pop timers or pop items, and have the drop rates higher. It will make the game longer, or some people like to call it "time sync" which I hear Skyrim is a huge time sync.

    Here comes the raging O.O!!!!
    (3)

  3. #93
    Player
    PSxpert2011's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Rokien View Post
    Even if they disagree, they can't disagree on there's nothing to do when you complete everything(which is easy to do) ...
    Dude... you're NOT paying for this MMO and tech. it's all still being tested...

    Now do us all a favor: Look in the mirror and say out loud, "It's free to play until 2.0 we have to pay".

    Yeah, repeat that 50-100 times while we're on the discussion boards here. LOL!





    PS: I'm sure we'll be paying a lot sooner but patches will augment the game.
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

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    *Excalibur* Nation: Limsa Laminsa

  4. #94
    Player
    Seif's Avatar
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    Mar 2011
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    2,706
    Character
    Seif Dincht
    World
    Balmung
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    Marauder Lv 72
    It's an incredibly boring way to expand an MMO. It doesn't feel like the world is expanding but rather than people are disappearing in their own rooms where there's just a typical level.

    It's basically just designing a co-op mode to any game while completely ignoring the potential unique to MMOs.

    Nice going SE. It seems they created this to combat the lag issues of the current online infrastructure but are sticking with it even when the new system comes around. I'd be fine with it if this game was called Monster Hunter but it's not. This is not even the arcade-like crystal chronicles but I guess those values flew out the window about 5 years ago.
    (5)

  5. #95
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    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Character
    Syntax Lies
    World
    Hyperion
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    Leatherworker Lv 50
    non instanced dungeons = strongholds. i rather have dungeons laid out for one party then have them laid out so that everyone zergs them.
    (1)

  6. #96
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    They do not = strongholds sorry to say. Though, nobody has a reason to not thumbs this up and sign it. Why can't you instance lovers show some love for the rest? I'm being very flexible on this issue, you guys are not. Please, both are important to have, help us all out by supporting this!
    (4)

  7. #97
    Player
    syntaxlies's Avatar
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    uldah
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    Quote Originally Posted by Rokien View Post
    They do not = strongholds sorry to say. Though, nobody has a reason to not thumbs this up and sign it. Why can't you instance lovers show some love for the rest? I'm being very flexible on this issue, you guys are not. Please, both are important to have, help us all out by supporting this!
    how do you define an open world dungeon then, maybe your definition will help sway me.
    (0)

  8. #98
    Player
    Kiote's Avatar
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    Mar 2011
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    Gridania
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    Kiote Corissimo
    World
    Sargatanas
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    Pugilist Lv 50
    Quote Originally Posted by syntaxlies View Post
    how do you define an open world dungeon then, maybe your definition will help sway me.
    An Open World Dungeon is a Dungeon.. It's the same thing as an Instance Dungeon except there are no restrictions on entering or how long you can stay. Typically they are slightly larger with a wider array of content.


    Beastman Strong hold are not dungeons, they are enemy camps. They are small single purpose areas with no real depth.
    (4)

  9. #99
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    LazKai's Avatar
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    Jun 2011
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    Character
    Lazarus Kai
    World
    Balmung
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    Gladiator Lv 51
    Quote Originally Posted by Lavani View Post

    Quote Originally Posted by Dalmore View Post
    So he's saying anything that takes any kind of skill, strategy or thought will be instanced so everything non instanced will be filler and crap?
    If it's a complicated fight and non instanced you can just throw more people at it and call it good, completely trivializing any any content they add. By having instanced fights they can make them more engaging, and people can attempt them without fear of other players deliberately destroying their chances for success.
    Yeah, you could "just throw more people at something and be good." .... Or they can fix the broken claiming system they currently have. Which is by far a less demanding prospect than designing any and all future content around instances/dungeon finder.

    I play MMO's for the community just as much as I do for content and gameplay.
    (0)
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  10. #100
    Player
    LazKai's Avatar
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    Jun 2011
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    Character
    Lazarus Kai
    World
    Balmung
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    Gladiator Lv 51
    Quote Originally Posted by Lebannen View Post
    I like the idea of non instanced, but then again if it is instanced the competition aspect disapears, and for someone like me who likes to get the drop he is looking for without having to compete for it instanced would be preferable.
    And I like feeling like the time spent playing was worth it, as well as actually feeling accomplished with what I have done.
    (0)
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