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  1. #81
    Player
    PSxpert2011's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    I going to vouch 1 for the cross-server side. As we are familiar, Wing of the Goddess for FFXI was a whole new server and played by different rules. This couldn't have been possible if it was a merger with the normal server (say, the present as WotG took place in the past) so tech. it's a whole different coding issue.

    I understand the frustration people are getting at but that's the way thing are I guess but to experience a new form a challenge and game play in different dungeons, caves colosseum etc. things are taking its toll with a cross-server structure.

    If I'm getting this right, the normal areas (server)will have open dungeons with the same physics but with different monsters of higher level. If there's someone with insight about this subject who can word it better, please stand up before this thread gets crazier than it is. XD

    Crossing servers causes loading as it does for instances and as familiar with computers that I am, it still fustrates me but I have to live with it. Like the airship travels... I wish soon it'll all be in real-time and how ever long it takes to travel, I want to experience it like that of the ferry. If not, just revamp it and get rid of the cut scenes.
    (1)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  2. #82
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    Quote Originally Posted by Rokien View Post
    PS: I'm not saying to take out instanced dungeons, but to keep non instanced ones and keep making more, along side the instanced ones.
    [/URL]

    Yes, instanced things are fine but open are very nice too. Keep and add both types in the game.
    I dont see a reason why should things like lvl 15dungeon or cassiopeia be instanced anyway
    (5)
    Last edited by Synthesis; 11-10-2011 at 03:08 PM.

  3. #83
    Player
    Lebannen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Lebannen Nox
    World
    Ragnarok
    Main Class
    Carpenter Lv 51
    I like the idea of non instanced, but then again if it is instanced the competition aspect disapears, and for someone like me who likes to get the drop he is looking for without having to compete for it instanced would be preferable.
    (1)

  4. #84
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Lebannen View Post
    I like the idea of non instanced, but then again if it is instanced the competition aspect disapears, and for someone like me who likes to get the drop he is looking for without having to compete for it instanced would be preferable.
    Open world dungeons do not necessarily have to contain competitive fight. Thigns like Pop NM and Boss fight instances can be incorporated while still maintaining an indepth and social dungeon.
    (3)

  5. #85
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
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    3,208
    Quote Originally Posted by Claire_Pendragon View Post
    To the OP, I like having both, but over all I will favor instance over non instance.
    Now I would keep quiet about it, if it wasn't for the fact a thread that ONLY shows 1 opinion, and encourages only those who favor the idea to comment and thumbs up, makes it hard to see how many people are in favor of 1 or the other.

    For the DEVs, I would always allow both sides to comment, but would ask the opposing side to explain 'why' they feel the way they do.

    As for me, I like having the strongholds, for some, "just go in, do w/e" kinda action.
    But a more goal focused dungeon, with enemies and a boss(s) which can not be attacked by outside forces, are a bit more immersive, and it then feels like a challenge for me and my friends to over come. Rather than "We can't beat it, lets just throw more people at it."

    As for dungeons/strongholds that are not instanced, they feel like a waste of time, if there isn't a sort of "Campaign" system, like in FFXI, or something.

    Though I would like something a bit more in depth, and require going to more than just 1 spot in the whole area.
    (Give a reason to want more groups in the area.)

    For those in favor of instance content (but not against non instance dungeons. For wanting to do away with them entirely, I'd suggest a different post/thread.) thumb this post up.
    (Just to get a comparative number of those who favor non instance versus those who do not.)
    First of all, ya I am one sided on this, I DON'T WANT INSTANCED DUNGEONS HOW THEY ARE RIGHT NOW, but I never said that in the OP. I said make open ones with the instanced ones.

    The strongholds aren't dungeons, nothing to explore or find. Delkfutt's Tower, now that was an interesting area. If you were brave enough to solo your way to the top, you could do so, you could exp in there, get good items, kill tons of nms. It had depth. It had a big story behind it as well, which made it even more interesting. OH and the best item you could get there, alkys gloves(whatever) that was a pop nm, the only competition(if any) would be killing the mobs for the drop item.

    Also, everyone should be "liking" my post. I never said don't stop making instanced areas. People need to compromise, that is what I am doing. So, please just like my OP and lets get at least one foot in the door.
    (3)

  6. #86
    Player

    Join Date
    Nov 2011
    Location
    Desk
    Posts
    5
    Signed. I to am all for open world.
    (3)

  7. #87
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    i think we need to have equal amt of instanced and non-instanced content. not one favored over the other.

    open is alot of fun for some , If they introduced something like campaigns in 11 or besieges I would be there like a dirty shirt and loving it. ^^
    i truly loved participating in those (even with my lag at the time @@)

    instanced dungeons are excellent as well they provide a type of "guaranteed content", a bit more controlled and i see NOTHING wrong with having it in game.
    can only heighten the experience for those that prefer that content style.

    open world competing can indeed be healthy but sadly ppl always go to the extreme. large numbers usually donimate against those in tiny groups or soloers. that to me, ruins the fun and those that camp for like days to get a spawn...well more power to ya but i worry about ppl like that <---nurse, i cant help it sorry.

    but having some content like that is what some ppl life for, and no harm in that either ^^

    i like instanced and would prefer campaign style content. the reason i loved campaigns so much is that there were no rules and mostly no leader!!!

    solo, duo, full pt could do well and everyone worked together regardless to see the objectives through.
    griefing wasnt even possible (except for the d---- that liked to run 345 miles ahead to cut off some of the mobs) but overall everyone contributed in their own way.
    everyone could have fun and no one had an advantage and THAT is what i miss most from 11.
    it was plain old, good natured , all around fun!! gogogo..lol besieges were the same a cluster of ppl all having....fun.

    /sign for both
    (2)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  8. #88
    Player

    Join Date
    May 2011
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    Gridania
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    1,302
    Quote Originally Posted by Xatsh View Post
    I despise the thought of the game being mainly instances... horrible mechanics for a mmo considering the genre was designed to have a whole world instead of the dungeon crawler type gameplay..

    Instancing some of the game = great.... instancing all of the game = stupid design and decision making by the devs.
    This 1000X

    Its just not a raid if I have to go there with a basic group amount. And right now, thats all we got. Its more likely to continue with instancees then it is in open world. They have to have something in mind though. SInce they changed the claim system to support multiple groupes killing mobs and bosses.
    (2)
    Last edited by Coglin; 11-11-2011 at 07:11 AM.

  9. #89
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    There is nothing more important to an MMO than having a diverse array of Content. I hate to be one of those people sighting XI all the time. But 36 hour NM spawns aside, XI did it right. Instances, HNM, Open World Dungeons, Massive PvE.

    You can't rest the success of an MMO on a single type of content. Especially instances which have the shortest shelf life of all MMO content.
    (4)

  10. #90
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
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    3,208
    They need too limit instances to once a week, with higher drop rates. Doing ifrit 100 times with no drops is very disappointing, but doing ifrit 10 times and getting a drop, is a lot better. That took 10 weeks to get the drop you wanted(or sooner) that adds life the the game. You can also make better statics with that as well, with your ls and friends. Same goes with the dark-hold instance. People got all the stuff in matter of one day for some people. That doesn't add depth to the game, it shortens the life of it.
    (4)

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