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Thread: Sustain

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  1. #1
    Player
    MoldyOne's Avatar
    Join Date
    Sep 2013
    Posts
    38
    Character
    Jharwiir Cambridge
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Officer_Cat View Post
    Cause SMN is not built to support like the RDM he is built for Damage with a little kit of support like devotion or if you use Garuda the 15 % Magic Damage resistance reduction.
    actually, both RDM and SMN are Support classes, they are designed to play dps, and off heals, which means they should be comparable to EACH OTHER. when you have a class that is a face roll (sorry, but RDM can be very face roll for decent DPS) that outclasses another easily in terms of ease, you have a problem. do we need Sustain back, no, not at all. do we need some balance fixes, very much so. one of the biggest changes would be a decent heal. at Ilevel 314 on SMN my physick does 634 with a 400 potency heal, my RDM Veracure does 6411 With a 350 potency heal. on RDM Erase does 3676 with a 200 potency Erase and SMN does about the same. i think many of these bring Sustain back threads would vanish if SMN had a heal that didnt feel like its a bandaid on a Gushing wound
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  2. #2
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MoldyOne View Post
    actually, both RDM and SMN are Support classes, they are designed to play dps, and off heals, which means they should be comparable to EACH OTHER.
    Not anymore. It used to be like this, but with 4.0 and RDM, they have changed the positioning of SMN, and that's why they consciously make Physick scale off MND only. It is clear from the Letter Live that now, at this time, in this version of the game, SMN is not supposed to be able to heal as good as the RDM.

    Forget about Physick. It was nerfed deliberately. So was Sustain.

    What SMN really needs in terms of pet survivability is what it should have had ever since the beginning: executing the master's commands immediately, interrupting everything the pet is doing. If I tell my pet to move, it moves immediately. This responsiveness is needed to really get the pet out of many of the shorter AOEs for which even the player needs to move immediately. Since Heel doesn't always work to avoid those AOEs (player gets out of the telegraph but the pet is just one body length behind) making the pet a lot more responsive is a necessity.
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